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  3. I do not need to hear from people who can't code or at the very minimum seem to actually hate it how I can supposedly code more efficiently

I do not need to hear from people who can't code or at the very minimum seem to actually hate it how I can supposedly code more efficiently

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  • eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.placeE This user is from outside of this forum
    eniko@mastodon.gamedev.place
    wrote last edited by
    #1

    I do not need to hear from people who can't code or at the very minimum seem to actually hate it how I can supposedly code more efficiently

    This is a post about large language models

    eniko@mastodon.gamedev.placeE 1 Reply Last reply
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    • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

      I do not need to hear from people who can't code or at the very minimum seem to actually hate it how I can supposedly code more efficiently

      This is a post about large language models

      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.placeE This user is from outside of this forum
      eniko@mastodon.gamedev.place
      wrote last edited by
      #2

      I also do not need to hear from people who can't understand the cognitive load difference between writing code yourself and trying to understand code someone, or *something*, else wrote. Especially when the something else will be able to slip in little bugs that are easy to overlook and which no human coder, not even the most junior, would ever put in there

      This is a post about that Ptacek article some people think has some good points for some baffling reason (it doesn't)

      eniko@mastodon.gamedev.placeE 1 Reply Last reply
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      • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

        I also do not need to hear from people who can't understand the cognitive load difference between writing code yourself and trying to understand code someone, or *something*, else wrote. Especially when the something else will be able to slip in little bugs that are easy to overlook and which no human coder, not even the most junior, would ever put in there

        This is a post about that Ptacek article some people think has some good points for some baffling reason (it doesn't)

        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.placeE This user is from outside of this forum
        eniko@mastodon.gamedev.place
        wrote last edited by
        #3

        If you wanna automatically produce shit code and spend your time babysitting the lying machine then that's a you problem. I'm sure you'll make a consultant who bills out at $150/hour very happy some day. But your character flaws have nothing to do with me so keep that shit to yourself

        eniko@mastodon.gamedev.placeE 1 Reply Last reply
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        • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

          If you wanna automatically produce shit code and spend your time babysitting the lying machine then that's a you problem. I'm sure you'll make a consultant who bills out at $150/hour very happy some day. But your character flaws have nothing to do with me so keep that shit to yourself

          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.placeE This user is from outside of this forum
          eniko@mastodon.gamedev.place
          wrote last edited by
          #4

          Also, and I can't believe I'm going to actually deconstruct his arguments further, fucking linters and unit tests? Really?? Putting aside your AI is writing said unit tests so you have no idea what it's testing for, these are tools designed for catching the occasional human flub. They were *not* designed to hold back a tidal wave of sewage such as the one produced by LLMs

          Like idk how to tell you this but you can easily introduce bugs that the linter and unit tests won't catch

          Shocking, I know

          pixel@desu.socialP 1 Reply Last reply
          0
          • eniko@mastodon.gamedev.placeE eniko@mastodon.gamedev.place

            Also, and I can't believe I'm going to actually deconstruct his arguments further, fucking linters and unit tests? Really?? Putting aside your AI is writing said unit tests so you have no idea what it's testing for, these are tools designed for catching the occasional human flub. They were *not* designed to hold back a tidal wave of sewage such as the one produced by LLMs

            Like idk how to tell you this but you can easily introduce bugs that the linter and unit tests won't catch

            Shocking, I know

            pixel@desu.socialP This user is from outside of this forum
            pixel@desu.socialP This user is from outside of this forum
            pixel@desu.social
            wrote last edited by pixel@desu.social
            #5

            @eniko Interjection here on "small bugs that can't be catched"

            Newer AI things have the ability to run unit tests (or see the results of them at least) too, and they will write code that gets them to pass again.

            Whatever it takes.

            Which basically creates a potentially horrifying set of tests/""fixed"" tests which creates an even bigger state of uncertainty.

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