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  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

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  • ? Guest

    I'm adding tabs to niri. Instead of some separate mode, they're just changing how a column is displayed. This means all your hotkeys and everything works exactly the same with tabs. Which was a wonderful UX idea by @elkowar!

    I've got a draft PR going with some design and UX questions, please feel free to try it and give feedback: https://github.com/YaLTeR/niri/pull/1085

    #niri

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    Guest
    wrote on last edited by
    #119

    Why would you even want tabs in niri? Occasionally it's quite useful. For example, when streaming programming, I increase the font size, so I can no longer fit editor + terminal on the screen at once. Scrolling back and forth gets annoying, and tabs feel just right for this.

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    • ? Guest

      Why would you even want tabs in niri? Occasionally it's quite useful. For example, when streaming programming, I increase the font size, so I can no longer fit editor + terminal on the screen at once. Scrolling back and forth gets annoying, and tabs feel just right for this.

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      Guest
      wrote on last edited by
      #120

      We just hit 5000 stars! 🎉

      #niri

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      • ? Guest

        We just hit 5000 stars! 🎉

        #niri

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        Guest
        wrote on last edited by
        #121

        A ton of changes in the tabs PR over the past few days. Mainly various options (tabbed display by default, tab indicator position, etc.).

        Just finished with a big one: you can now place the tab indicator within the column rather than "outside". This is needed for thicker tab bars, since otherwise they overlap adjacent windows.

        https://github.com/YaLTeR/niri/pull/1085

        #niri

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        • ? Guest

          A ton of changes in the tabs PR over the past few days. Mainly various options (tabbed display by default, tab indicator position, etc.).

          Just finished with a big one: you can now place the tab indicator within the column rather than "outside". This is needed for thicker tab bars, since otherwise they overlap adjacent windows.

          https://github.com/YaLTeR/niri/pull/1085

          #niri

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          Guest
          wrote on last edited by
          #122

          I merged tabbed columns into niri! Now you can play around with them using your nearest niri-git package. With working animations and all

          Noticed tabs can sometimes be useful for comparing windows without taking screenshots. Here for example I'm running the Adw demo from F41 vs. nightly Flathub, showing the slight color difference and apparently a 1 px layout shift.

          #niri

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          • ? Guest

            I merged tabbed columns into niri! Now you can play around with them using your nearest niri-git package. With working animations and all

            Noticed tabs can sometimes be useful for comparing windows without taking screenshots. Here for example I'm running the Adw demo from F41 vs. nightly Flathub, showing the slight color difference and apparently a 1 px layout shift.

            #niri

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            Guest
            wrote on last edited by
            #123

            Another cool suggestion by @elkowar: you can now match windows recorded by an active window screencast. For example, to highlight the casted window with a different color.

            #niri

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            • ? Guest

              Another cool suggestion by @elkowar: you can now match windows recorded by an active window screencast. For example, to highlight the casted window with a different color.

              #niri

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              Guest
              wrote on last edited by
              #124

              You can now (finally) customize the important hotkeys list: https://github.com/YaLTeR/niri/wiki/Configuration:-Key-Bindings#custom-hotkey-overlay-titles

              #niri

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              • ? Guest

                You can now (finally) customize the important hotkeys list: https://github.com/YaLTeR/niri/wiki/Configuration:-Key-Bindings#custom-hotkey-overlay-titles

                #niri

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                Guest
                wrote on last edited by
                #125

                Today in *very long* overdue features (looks like I opened the issue even before v0.1.0): moving the mouse against a monitor edge now scrolls the view during drag-and-drop.

                (before this change, you had to use the keyboard for this, and yes it was very awkward)

                #niri

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                • ? Guest

                  Today in *very long* overdue features (looks like I opened the issue even before v0.1.0): moving the mouse against a monitor edge now scrolls the view during drag-and-drop.

                  (before this change, you had to use the keyboard for this, and yes it was very awkward)

                  #niri

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                  Guest
                  wrote on last edited by
                  #126

                  Another neat new thing: a bind to expand column to available width. Basically, "expand to fill empty space".

                  But, a bit smarter: with scrollable tiling we can have windows partially off-screen. This bind ignores such windows, making it easy to position things to exactly fill the screen, even in the middle of a scrolling layout.

                  #niri

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                  • ? Guest

                    Another neat new thing: a bind to expand column to available width. Basically, "expand to fill empty space".

                    But, a bit smarter: with scrollable tiling we can have windows partially off-screen. This bind ignores such windows, making it easy to position things to exactly fill the screen, even in the middle of a scrolling layout.

                    #niri

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                    Guest
                    wrote on last edited by
                    #127

                    Today I'm releasing niri v25.02 with tabs, shadows, DnD view scrolling, and a ton of other improvements! Read the release notes at https://github.com/YaLTeR/niri/releases/tag/v25.02 and @ your distro to update the package.

                    [[honestly wtf how did so much stuff happen, it's been barely over a month]]

                    #niri #smithay #wayland #rust

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                    • ? Guest

                      Today I'm releasing niri v25.02 with tabs, shadows, DnD view scrolling, and a ton of other improvements! Read the release notes at https://github.com/YaLTeR/niri/releases/tag/v25.02 and @ your distro to update the package.

                      [[honestly wtf how did so much stuff happen, it's been barely over a month]]

                      #niri #smithay #wayland #rust

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                      Guest
                      wrote on last edited by
                      #128

                      This is not on main yet, but I've heavily reworked how offscreening works in niri.

                      Offscreening is when you render a group of elements to a separate texture, then draw that texture to the final render. In niri it's used for window opening and resize animations, and now also for full-tile opacity changes.

                      Before, it was very simple: every frame create a new texture and render it from scratch. The new code caches textures and does full damage tracking both "inside" and "outside" the offscreen.

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                      • ? Guest

                        This is not on main yet, but I've heavily reworked how offscreening works in niri.

                        Offscreening is when you render a group of elements to a separate texture, then draw that texture to the final render. In niri it's used for window opening and resize animations, and now also for full-tile opacity changes.

                        Before, it was very simple: every frame create a new texture and render it from scratch. The new code caches textures and does full damage tracking both "inside" and "outside" the offscreen.

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                        Guest
                        wrote on last edited by
                        #129

                        In practice this means much less texture re-creations and much less redrawing.

                        The main reason to do this was to unlock using offscreens for more persistent visuals. E.g. it's fine to do some extra rendering for a 150 ms animation, but it's not fine to do it for something that can last seconds or minutes.

                        In particular, I can finally make windows semitransparent while dragging them in the tiling layout! Which needs an offscreen since it's a stack of border + window + subsurfaces.

                        #niri

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                        • ? Guest

                          In practice this means much less texture re-creations and much less redrawing.

                          The main reason to do this was to unlock using offscreens for more persistent visuals. E.g. it's fine to do some extra rendering for a 150 ms animation, but it's not fine to do it for something that can last seconds or minutes.

                          In particular, I can finally make windows semitransparent while dragging them in the tiling layout! Which needs an offscreen since it's a stack of border + window + subsurfaces.

                          #niri

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                          Guest
                          wrote on last edited by
                          #130

                          Still testing this one: a window rule to set the xdg-toplevel Tiled state.

                          By default niri matches it to prefer-no-csd, because the Tiled state currently happens to be the best way to ask always-CSD windows to square their corners.

                          With this tiled-state window rule you can override it, for example to get title bars (for easy mouse-only gestures) together with square corners (if you're going for a square style with borders, like mine here). You can also e.g. limit it to tiled windows.

                          #niri

                          ? 1 Reply Last reply
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                          • ? Guest

                            Still testing this one: a window rule to set the xdg-toplevel Tiled state.

                            By default niri matches it to prefer-no-csd, because the Tiled state currently happens to be the best way to ask always-CSD windows to square their corners.

                            With this tiled-state window rule you can override it, for example to get title bars (for easy mouse-only gestures) together with square corners (if you're going for a square style with borders, like mine here). You can also e.g. limit it to tiled windows.

                            #niri

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                            Guest
                            wrote on last edited by
                            #131

                            And another thing for today: finally made it so niri waits a bit for the lock screen to paint before locking the session. This fixes the "red flash" issue.

                            Please test this since it's security sensitive. I already caught one mistake before pushing where killing a lock screen, then spawning a new one, would briefly flash the session contents.

                            (Note that some lockers fade in from transparency, so you'll still briefly see red, that's just the niri locked session background.)

                            #niri

                            ? 1 Reply Last reply
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                            • ? Guest

                              And another thing for today: finally made it so niri waits a bit for the lock screen to paint before locking the session. This fixes the "red flash" issue.

                              Please test this since it's security sensitive. I already caught one mistake before pushing where killing a lock screen, then spawning a new one, would briefly flash the session contents.

                              (Note that some lockers fade in from transparency, so you'll still briefly see red, that's just the niri locked session background.)

                              #niri

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                              Guest
                              wrote on last edited by
                              #132

                              Since adding tabbed columns, just about everyone is asking for a way to open a new window directly in the focused tabbed column. This is rather complicated, but yesterday I came up with a 1 line change that should cover some workflows (covers how I use tabs at least).

                              I have logic that restores the view position when you open and close a window right away. Now I enabled it for consume-left, which means that you can open a new window, consume left (into a tab), and the view will go back.

                              #niri

                              ? 1 Reply Last reply
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                              • ? Guest

                                Since adding tabbed columns, just about everyone is asking for a way to open a new window directly in the focused tabbed column. This is rather complicated, but yesterday I came up with a 1 line change that should cover some workflows (covers how I use tabs at least).

                                I have logic that restores the view position when you open and close a window right away. Now I enabled it for consume-left, which means that you can open a new window, consume left (into a tab), and the view will go back.

                                #niri

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                                Guest
                                wrote on last edited by
                                #133

                                Today I implemented a new niri screencasting feature: the dynamic cast target.

                                It shows up as a special "window" in the portal dialog. Once you select it, you can change what it casts with niri binds! Switch between windows, monitors, and in the future maybe workspaces and other stuff. Works with OBS, browsers, anything else.

                                I also wrote a wiki page with all our screencasting-related features: https://github.com/YaLTeR/niri/wiki/Screencasting

                                Thanks @elkowar for coming up with the dynamic cast idea!

                                #niri

                                ? 1 Reply Last reply
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                                • ? Guest

                                  Today I implemented a new niri screencasting feature: the dynamic cast target.

                                  It shows up as a special "window" in the portal dialog. Once you select it, you can change what it casts with niri binds! Switch between windows, monitors, and in the future maybe workspaces and other stuff. Works with OBS, browsers, anything else.

                                  I also wrote a wiki page with all our screencasting-related features: https://github.com/YaLTeR/niri/wiki/Screencasting

                                  Thanks @elkowar for coming up with the dynamic cast idea!

                                  #niri

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                                  Guest
                                  wrote on last edited by
                                  #134

                                  Had to show slides a few times for uni lately, which motivated me to add this next feature.

                                  Windowed fullscreen, also known in other WMs as fake or detached fullscreen, makes the window think that it went fullscreen, while in reality keeping it as a normal window. Useful in combination with apps like Google Slides to hide the browser UI without taking up the whole screen, especially on ultrawide monitors.

                                  Wiki section: https://github.com/YaLTeR/niri/wiki/Screencasting#windowed-fakedetached-fullscreen

                                  #niri

                                  ? 1 Reply Last reply
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                                  • ? Guest

                                    Had to show slides a few times for uni lately, which motivated me to add this next feature.

                                    Windowed fullscreen, also known in other WMs as fake or detached fullscreen, makes the window think that it went fullscreen, while in reality keeping it as a normal window. Useful in combination with apps like Google Slides to hide the browser UI without taking up the whole screen, especially on ultrawide monitors.

                                    Wiki section: https://github.com/YaLTeR/niri/wiki/Screencasting#windowed-fakedetached-fullscreen

                                    #niri

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                                    Guest
                                    wrote on last edited by
                                    #135

                                    This one seems simple, but actually turned out quite tricky to implement.

                                    I wrote niri code under the assumption that the fullscreen state does not apply immediately: we send a configure to the window, then only at a later point it commits in response. Windowed fullscreen breaks this because in some cases it can apply instantly (going from real to windowed fullscreen needs no state change from the window).

                                    #niri

                                    ? 1 Reply Last reply
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                                    • ? Guest

                                      This one seems simple, but actually turned out quite tricky to implement.

                                      I wrote niri code under the assumption that the fullscreen state does not apply immediately: we send a configure to the window, then only at a later point it commits in response. Windowed fullscreen breaks this because in some cases it can apply instantly (going from real to windowed fullscreen needs no state change from the window).

                                      #niri

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                                      Guest
                                      wrote on last edited by
                                      #136

                                      After trying a few approaches, I ended up doing it "properly" by associating the (entirely compositor-side) windowed fullscreen state to window configures and commits. This lets niri correctly track if a given fullscreen window commit was real fullscreen (so e.g. we need to draw a black backdrop), or if it was windowed fullscreen.

                                      This even works across a chain of toggling windowed fullscreen, then the window slowly acking and committing them, and I have a test to verify that.

                                      #niri

                                      ? 1 Reply Last reply
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                                      • ? Guest

                                        After trying a few approaches, I ended up doing it "properly" by associating the (entirely compositor-side) windowed fullscreen state to window configures and commits. This lets niri correctly track if a given fullscreen window commit was real fullscreen (so e.g. we need to draw a black backdrop), or if it was windowed fullscreen.

                                        This even works across a chain of toggling windowed fullscreen, then the window slowly acking and committing them, and I have a test to verify that.

                                        #niri

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                                        Guest
                                        wrote on last edited by
                                        #137

                                        New niri users frequently come from other tiling WMs with static workspace systems. For them, dynamic workspaces is an unusual system, and it can be unclear how to use dynamic workspaces effectively. (Especially until we get an Overview type thing.)

                                        I figured I'd write a wiki page describing niri's workspaces in more detail: https://github.com/YaLTeR/niri/wiki/Workspaces I also included an example of how I personally use workspaces on niri.

                                        Hopefully this makes it easier to understand what's going on!

                                        #niri

                                        ? 1 Reply Last reply
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                                        • ? Guest

                                          New niri users frequently come from other tiling WMs with static workspace systems. For them, dynamic workspaces is an unusual system, and it can be unclear how to use dynamic workspaces effectively. (Especially until we get an Overview type thing.)

                                          I figured I'd write a wiki page describing niri's workspaces in more detail: https://github.com/YaLTeR/niri/wiki/Workspaces I also included an example of how I personally use workspaces on niri.

                                          Hopefully this makes it easier to understand what's going on!

                                          #niri

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                                          Guest
                                          wrote on last edited by
                                          #138

                                          slowly going through the piled up PRs (how's your weekend going?), today merged the pick-color IPC from nnyyxxxx. comes with Portal support of course

                                          #niri

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