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  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

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  • ? Guest

    And another thing for today: finally made it so niri waits a bit for the lock screen to paint before locking the session. This fixes the "red flash" issue.

    Please test this since it's security sensitive. I already caught one mistake before pushing where killing a lock screen, then spawning a new one, would briefly flash the session contents.

    (Note that some lockers fade in from transparency, so you'll still briefly see red, that's just the niri locked session background.)

    #niri

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    Guest
    wrote on last edited by
    #132

    Since adding tabbed columns, just about everyone is asking for a way to open a new window directly in the focused tabbed column. This is rather complicated, but yesterday I came up with a 1 line change that should cover some workflows (covers how I use tabs at least).

    I have logic that restores the view position when you open and close a window right away. Now I enabled it for consume-left, which means that you can open a new window, consume left (into a tab), and the view will go back.

    #niri

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    • ? Guest

      Since adding tabbed columns, just about everyone is asking for a way to open a new window directly in the focused tabbed column. This is rather complicated, but yesterday I came up with a 1 line change that should cover some workflows (covers how I use tabs at least).

      I have logic that restores the view position when you open and close a window right away. Now I enabled it for consume-left, which means that you can open a new window, consume left (into a tab), and the view will go back.

      #niri

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      Guest
      wrote on last edited by
      #133

      Today I implemented a new niri screencasting feature: the dynamic cast target.

      It shows up as a special "window" in the portal dialog. Once you select it, you can change what it casts with niri binds! Switch between windows, monitors, and in the future maybe workspaces and other stuff. Works with OBS, browsers, anything else.

      I also wrote a wiki page with all our screencasting-related features: https://github.com/YaLTeR/niri/wiki/Screencasting

      Thanks @elkowar for coming up with the dynamic cast idea!

      #niri

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      • ? Guest

        Today I implemented a new niri screencasting feature: the dynamic cast target.

        It shows up as a special "window" in the portal dialog. Once you select it, you can change what it casts with niri binds! Switch between windows, monitors, and in the future maybe workspaces and other stuff. Works with OBS, browsers, anything else.

        I also wrote a wiki page with all our screencasting-related features: https://github.com/YaLTeR/niri/wiki/Screencasting

        Thanks @elkowar for coming up with the dynamic cast idea!

        #niri

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        Guest
        wrote on last edited by
        #134

        Had to show slides a few times for uni lately, which motivated me to add this next feature.

        Windowed fullscreen, also known in other WMs as fake or detached fullscreen, makes the window think that it went fullscreen, while in reality keeping it as a normal window. Useful in combination with apps like Google Slides to hide the browser UI without taking up the whole screen, especially on ultrawide monitors.

        Wiki section: https://github.com/YaLTeR/niri/wiki/Screencasting#windowed-fakedetached-fullscreen

        #niri

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        • ? Guest

          Had to show slides a few times for uni lately, which motivated me to add this next feature.

          Windowed fullscreen, also known in other WMs as fake or detached fullscreen, makes the window think that it went fullscreen, while in reality keeping it as a normal window. Useful in combination with apps like Google Slides to hide the browser UI without taking up the whole screen, especially on ultrawide monitors.

          Wiki section: https://github.com/YaLTeR/niri/wiki/Screencasting#windowed-fakedetached-fullscreen

          #niri

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          Guest
          wrote on last edited by
          #135

          This one seems simple, but actually turned out quite tricky to implement.

          I wrote niri code under the assumption that the fullscreen state does not apply immediately: we send a configure to the window, then only at a later point it commits in response. Windowed fullscreen breaks this because in some cases it can apply instantly (going from real to windowed fullscreen needs no state change from the window).

          #niri

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          • ? Guest

            This one seems simple, but actually turned out quite tricky to implement.

            I wrote niri code under the assumption that the fullscreen state does not apply immediately: we send a configure to the window, then only at a later point it commits in response. Windowed fullscreen breaks this because in some cases it can apply instantly (going from real to windowed fullscreen needs no state change from the window).

            #niri

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            Guest
            wrote on last edited by
            #136

            After trying a few approaches, I ended up doing it "properly" by associating the (entirely compositor-side) windowed fullscreen state to window configures and commits. This lets niri correctly track if a given fullscreen window commit was real fullscreen (so e.g. we need to draw a black backdrop), or if it was windowed fullscreen.

            This even works across a chain of toggling windowed fullscreen, then the window slowly acking and committing them, and I have a test to verify that.

            #niri

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            • ? Guest

              After trying a few approaches, I ended up doing it "properly" by associating the (entirely compositor-side) windowed fullscreen state to window configures and commits. This lets niri correctly track if a given fullscreen window commit was real fullscreen (so e.g. we need to draw a black backdrop), or if it was windowed fullscreen.

              This even works across a chain of toggling windowed fullscreen, then the window slowly acking and committing them, and I have a test to verify that.

              #niri

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              Guest
              wrote on last edited by
              #137

              New niri users frequently come from other tiling WMs with static workspace systems. For them, dynamic workspaces is an unusual system, and it can be unclear how to use dynamic workspaces effectively. (Especially until we get an Overview type thing.)

              I figured I'd write a wiki page describing niri's workspaces in more detail: https://github.com/YaLTeR/niri/wiki/Workspaces I also included an example of how I personally use workspaces on niri.

              Hopefully this makes it easier to understand what's going on!

              #niri

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              • ? Guest

                New niri users frequently come from other tiling WMs with static workspace systems. For them, dynamic workspaces is an unusual system, and it can be unclear how to use dynamic workspaces effectively. (Especially until we get an Overview type thing.)

                I figured I'd write a wiki page describing niri's workspaces in more detail: https://github.com/YaLTeR/niri/wiki/Workspaces I also included an example of how I personally use workspaces on niri.

                Hopefully this makes it easier to understand what's going on!

                #niri

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                Guest
                wrote on last edited by
                #138

                slowly going through the piled up PRs (how's your weekend going?), today merged the pick-color IPC from nnyyxxxx. comes with Portal support of course

                #niri

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                • ? Guest

                  slowly going through the piled up PRs (how's your weekend going?), today merged the pick-color IPC from nnyyxxxx. comes with Portal support of course

                  #niri

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                  Guest
                  wrote on last edited by
                  #139

                  A secret niri v25.02 feature! Make your floating windows FLOAT by putting this in your config:

                  window-rule {
                  match is-floating=true
                  baba-is-float true
                  }

                  Works in the nix flake too

                  #niri #wayland

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                  • ? Guest

                    A secret niri v25.02 feature! Make your floating windows FLOAT by putting this in your config:

                    window-rule {
                    match is-floating=true
                    baba-is-float true
                    }

                    Works in the nix flake too

                    #niri #wayland

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                    Guest
                    wrote on last edited by
                    #140

                    started working on an Overview for niri. very wip, lots to do, got some basic rendering and dragging working though

                    #niri

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                    • ? Guest

                      started working on an Overview for niri. very wip, lots to do, got some basic rendering and dragging working though

                      #niri

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                      Guest
                      wrote on last edited by
                      #141

                      today's progress: wheel scrolling up and down, right click to scroll left and right, click on workspace to focus, some keyboard fixes

                      this is all mouse-only on the video. only currently using a 3rd-party tool for the hot corner (waycorner), i'll integrate that later

                      #niri

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                      • ? Guest

                        today's progress: wheel scrolling up and down, right click to scroll left and right, click on workspace to focus, some keyboard fixes

                        this is all mouse-only on the video. only currently using a 3rd-party tool for the hot corner (waycorner), i'll integrate that later

                        #niri

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                        Guest
                        wrote on last edited by
                        #142

                        i have this old ASUS Eee PC collecting dust, decided to try if niri will run on it. well, it actually runs! a few shaders failed compiling (ran into ALU instruction limits), but otherwise seems to work

                        #niri

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                        • ? Guest

                          i have this old ASUS Eee PC collecting dust, decided to try if niri will run on it. well, it actually runs! a few shaders failed compiling (ran into ALU instruction limits), but otherwise seems to work

                          #niri

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                          Guest
                          wrote on last edited by
                          #143

                          today's overview progress: some rendering and input fixes, plus implemented built-in hot corner, and workspace switch on drag-and-drop hold. which means that now you can perform an entire drag-and-drop to a different workspace mouse-only!

                          #niri

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                          • ? Guest

                            today's overview progress: some rendering and input fixes, plus implemented built-in hot corner, and workspace switch on drag-and-drop hold. which means that now you can perform an entire drag-and-drop to a different workspace mouse-only!

                            #niri

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                            Guest
                            wrote on last edited by
                            #144

                            spent many hours today trying to make the combined exit overview + switch workspace animation monotonic. This is hard because zoom and vertical movement are separate axes, and you can e.g. "catch" one of them with a touchpad gesture, while the other must continue animating (so you can't easily convert this into rect interpolation).

                            Ended up working out a correction formula for the workspace Y positions when both axes have matching animations. Appears to behave so far from my testing

                            #niri

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                            • ? Guest

                              spent many hours today trying to make the combined exit overview + switch workspace animation monotonic. This is hard because zoom and vertical movement are separate axes, and you can e.g. "catch" one of them with a touchpad gesture, while the other must continue animating (so you can't easily convert this into rect interpolation).

                              Ended up working out a correction formula for the workspace Y positions when both axes have matching animations. Appears to behave so far from my testing

                              #niri

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                              Guest
                              wrote on last edited by
                              #145

                              today I opened a draft PR for the Overview, and request everyone to test it and report issues: https://github.com/YaLTeR/niri/pull/1440

                              also, today's new overview feature: drag-and-drop into a new workspace between/above/below!

                              #niri

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                              • ? Guest

                                today I opened a draft PR for the Overview, and request everyone to test it and report issues: https://github.com/YaLTeR/niri/pull/1440

                                also, today's new overview feature: drag-and-drop into a new workspace between/above/below!

                                #niri

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                                Guest
                                wrote on last edited by
                                #146

                                POV: GoPro mounted on the xwayland-satellite

                                #niri

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                                • ? Guest

                                  POV: GoPro mounted on the xwayland-satellite

                                  #niri

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                                  Guest
                                  wrote on last edited by
                                  #147

                                  Today: added touch support to the Overview. Somehow, the entire thing just worked first try.

                                  #niri

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                                  • ? Guest

                                    Today: added touch support to the Overview. Somehow, the entire thing just worked first try.

                                    #niri

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                                    Guest
                                    wrote on last edited by
                                    #148

                                    After some more fixes, and a long rebasing session, I merged the Overview! Please give it more testing using your nearest niri-git package.

                                    https://github.com/YaLTeR/niri/wiki/Overview

                                    #niri

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                                    • ? Guest

                                      After some more fixes, and a long rebasing session, I merged the Overview! Please give it more testing using your nearest niri-git package.

                                      https://github.com/YaLTeR/niri/wiki/Overview

                                      #niri

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                                      Guest
                                      wrote on last edited by
                                      #149

                                      The Eee PC rocking the Overview

                                      #niri

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                                      • ? Guest

                                        The Eee PC rocking the Overview

                                        #niri

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                                        Guest
                                        wrote on last edited by
                                        #150

                                        Ppl naturally want to put something in the Overview backdrop, like a blurred version of the wallpaper (see how popular Blur My Shell is). Orthogonally, some ppl want the wallpaper to be static, rather than move with workspaces (it can be distracting).

                                        I'm not prepared to dive head-first into image rendering and blur shaders yet, so I made it possible to put a layer surface into the backdrop. This enables both of those cases, likely even more cool things!

                                        https://github.com/YaLTeR/niri/wiki/Overview#backdrop-customization

                                        #niri

                                        ? 1 Reply Last reply
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                                        • ? Guest

                                          Ppl naturally want to put something in the Overview backdrop, like a blurred version of the wallpaper (see how popular Blur My Shell is). Orthogonally, some ppl want the wallpaper to be static, rather than move with workspaces (it can be distracting).

                                          I'm not prepared to dive head-first into image rendering and blur shaders yet, so I made it possible to put a layer surface into the backdrop. This enables both of those cases, likely even more cool things!

                                          https://github.com/YaLTeR/niri/wiki/Overview#backdrop-customization

                                          #niri

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                                          Guest
                                          wrote on last edited by
                                          #151

                                          Today, screenshot UI updates! Implemented tablet and touchscreen input for area selection (at long last). And, added a small clickable capture button, so screenshots can now be confirmed tablet-, touch-, or mouse-only!

                                          #niri

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