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  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

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  • ? Guest

    Finally finished making niri screencasts asynchronously wait for rendering completion before handing the buffer over to PipeWire. This fixes screencast flickering problems on NVIDIA setups.

    https://github.com/YaLTeR/niri/pull/2175

    This is not PW explicit sync; I can now finish that too (OBS and PW released their fixes), but it'll act more as an optimization on top of the current code (since only OBS can use it for now, and not on its Flathub build (PW is too old there)).

    #niri

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    Guest
    wrote on last edited by
    #169

    Quite comprehensive desktop shell for niri released today: https://github.com/bbedward/DankMaterialShell

    Based on QuickShell; made by the same people who started the niri Discord server.

    Checking it out now, looks very cool! Though not without a few rough edges to iron out of course

    #niri #quickshell

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    • ? Guest

      Quite comprehensive desktop shell for niri released today: https://github.com/bbedward/DankMaterialShell

      Based on QuickShell; made by the same people who started the niri Discord server.

      Checking it out now, looks very cool! Though not without a few rough edges to iron out of course

      #niri #quickshell

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      Guest
      wrote on last edited by
      #170

      today niri turns 2!

      #niri

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      • ? Guest

        today niri turns 2!

        #niri

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        wrote on last edited by
        #171

        Yesterday dove into one of the older animation jank bugs in niri: quickly resizing a window back and forth would cause adjacent windows to jump. This problem is hard to trigger unless you're specifically trying to (then it's easy), but it was causing "downstream" problems for more complex actions.

        The fix was simple enough, but I imagined enough "interesting" cases around it and decided to write a whole bulk of tests. Check this out, all thanks to our layout and clock code!

        #niri

        ? 1 Reply Last reply
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        • ? Guest

          Yesterday dove into one of the older animation jank bugs in niri: quickly resizing a window back and forth would cause adjacent windows to jump. This problem is hard to trigger unless you're specifically trying to (then it's easy), but it was causing "downstream" problems for more complex actions.

          The fix was simple enough, but I imagined enough "interesting" cases around it and decided to write a whole bulk of tests. Check this out, all thanks to our layout and clock code!

          #niri

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          Guest
          wrote last edited by
          #172

          Merged the "window positions and sizes in IPC" PR. Please test and report if anything's broken or missing, we have time to fix it until the next release.

          https://yalter.github.io/niri/niri_ipc/struct.Window.html#structfield.layout

          Here's a quick quickshell test I threw together that draws floating windows as rectangles.

          Thanks yrkv for getting the PR mostly complete!

          https://github.com/YaLTeR/niri/pull/1265

          #niri

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          • ? Guest

            Merged the "window positions and sizes in IPC" PR. Please test and report if anything's broken or missing, we have time to fix it until the next release.

            https://yalter.github.io/niri/niri_ipc/struct.Window.html#structfield.layout

            Here's a quick quickshell test I threw together that draws floating windows as rectangles.

            Thanks yrkv for getting the PR mostly complete!

            https://github.com/YaLTeR/niri/pull/1265

            #niri

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            Guest
            wrote last edited by
            #173

            With massive thanks to cutenice, we have a new wiki site!!! With good search!

            https://yalter.github.io/niri/

            Make sure not to miss the new Since: annotations

            The site uses Material for mkdocs, and we retained full compatibility with GitHub Wiki, meaning all existing links keep working.

            Also thanks everyone for several suggestions and test wikis in the GitHub discussion!

            #niri

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            • ? Guest

              With massive thanks to cutenice, we have a new wiki site!!! With good search!

              https://yalter.github.io/niri/

              Make sure not to miss the new Since: annotations

              The site uses Material for mkdocs, and we retained full compatibility with GitHub Wiki, meaning all existing links keep working.

              Also thanks everyone for several suggestions and test wikis in the GitHub discussion!

              #niri

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              Guest
              wrote last edited by
              #174

              Rearranged and expanded quite a bit the design principles page on the wiki: https://yalter.github.io/niri/Development%3A-Design-Principles.html

              Give it a read if you're curious about my thinking process about various niri behaviors and such

              #niri

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              • ? Guest

                Rearranged and expanded quite a bit the design principles page on the wiki: https://yalter.github.io/niri/Development%3A-Design-Principles.html

                Give it a read if you're curious about my thinking process about various niri behaviors and such

                #niri

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                wrote last edited by
                #175

                Implemented basic AccessKit integration for niri based on @DataTriny's proof-of-concept. I have little experience with screen readers, and also had several questions, so I would appreciate more eyes and testing on the PR:

                https://github.com/YaLTeR/niri/pull/2273

                #niri #a11y

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                • ? Guest

                  Implemented basic AccessKit integration for niri based on @DataTriny's proof-of-concept. I have little experience with screen readers, and also had several questions, so I would appreciate more eyes and testing on the PR:

                  https://github.com/YaLTeR/niri/pull/2273

                  #niri #a11y

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                  Guest
                  wrote last edited by
                  #176

                  niri v25.08 is now released with a logo, xwayland-satellite integration, basic screen reader support, NVIDIA screencast flickering fix, window positions and sizes in IPC, and many other improvements!

                  Read the notes here: https://github.com/YaLTeR/niri/releases/tag/v25.08

                  now i need at least a month off from any release notes preparation 😴

                  #niri #smithay #wayland #rust

                  ? 1 Reply Last reply
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                  • ? Guest

                    niri v25.08 is now released with a logo, xwayland-satellite integration, basic screen reader support, NVIDIA screencast flickering fix, window positions and sizes in IPC, and many other improvements!

                    Read the notes here: https://github.com/YaLTeR/niri/releases/tag/v25.08

                    now i need at least a month off from any release notes preparation 😴

                    #niri #smithay #wayland #rust

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                    wrote last edited by
                    #177

                    Screen reader announcement demo bc apparently you can't attach video and image at once

                    #niri

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                    • ? Guest

                      Screen reader announcement demo bc apparently you can't attach video and image at once

                      #niri

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                      wrote last edited by
                      #178

                      Fullscreen refactor pt. 1: track pending vs. current fullscreen state for columns, avoid vertical jump when waiting for window to commit a new buffer.

                      #niri

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                      • ? Guest

                        Fullscreen refactor pt. 1: track pending vs. current fullscreen state for columns, avoid vertical jump when waiting for window to commit a new buffer.

                        #niri

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                        Guest
                        wrote last edited by
                        #179

                        Fullscreen refactor pt. 2: added un/fullscreen animations. This one involved quite a lot of moving parts actually, so looking for testing.

                        https://github.com/YaLTeR/niri/pull/2333

                        #niri

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