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  3. If my calculations are correct, when this baby hits 300rpm you're going to see some serious shit.

If my calculations are correct, when this baby hits 300rpm you're going to see some serious shit.

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    wrote on last edited by
    #1

    If my calculations are correct, when this baby hits 300rpm you're going to see some serious shit.

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    • ? Guest

      If my calculations are correct, when this baby hits 300rpm you're going to see some serious shit.

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      wrote on last edited by
      #2

      It's already slightly terrifying.

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      • ? Guest

        It's already slightly terrifying.

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        wrote on last edited by
        #3

        This is the current approach for reducing the horizontal field of view of the screens - a big heavy box o' slats. I'd like to make a lenticular array, but that's a whole side quest.

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        • ? Guest

          This is the current approach for reducing the horizontal field of view of the screens - a big heavy box o' slats. I'd like to make a lenticular array, but that's a whole side quest.

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          wrote on last edited by
          #4

          The black filament is surprisingly shiny. My first attempt turned out to be a light pipe, and didn't restrict the view. In this version, the slats have a zigzag profile.

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            The black filament is surprisingly shiny. My first attempt turned out to be a light pipe, and didn't restrict the view. In this version, the slats have a zigzag profile.

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            wrote on last edited by
            #5

            It’s very unbalanced with only one collimator attached, so I’m spinning it too slowly for persistence of vision. But I’m sort of able to convince myself I’m seeing depth. There’s a lot of mechanical stuff I need to do before I can start cranking it up.

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            • ? Guest

              It’s very unbalanced with only one collimator attached, so I’m spinning it too slowly for persistence of vision. But I’m sort of able to convince myself I’m seeing depth. There’s a lot of mechanical stuff I need to do before I can start cranking it up.

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              wrote on last edited by
              #6

              I have a habit of building displays that are just a confusing flickery mess on video.

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              • ? Guest

                I have a habit of building displays that are just a confusing flickery mess on video.

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                wrote on last edited by
                #7

                The slat based collimators are such a pain, I've decided to go for it and try making lenses instead. I think a 3D printed mould will be good enough - the layer height is very much smaller than the LED size, and a bit of scattering is actually desirable. I'm printing this vertically so the lens profile gets the high resolution. It's going to be precarious when it reaches the top.

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                • ? Guest

                  The slat based collimators are such a pain, I've decided to go for it and try making lenses instead. I think a 3D printed mould will be good enough - the layer height is very much smaller than the LED size, and a bit of scattering is actually desirable. I'm printing this vertically so the lens profile gets the high resolution. It's going to be precarious when it reaches the top.

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                  wrote on last edited by
                  #8

                  I had to turn the print 90 degrees - it wiggles rapidly doing the lens profiles, and when that was on the bed slinging axis it shook the whole room. It's a lot less dramatic when it's just moving the head.

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