Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

NodeBB

  1. Home
  2. uncategorized
  3. People are upset that some modern games require raytracing, and on the one hand, I get it.

People are upset that some modern games require raytracing, and on the one hand, I get it.

Scheduled Pinned Locked Moved uncategorized
5 Posts 2 Posters 5 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • drq@mastodon.mlD This user is from outside of this forum
    drq@mastodon.mlD This user is from outside of this forum
    drq@mastodon.ml
    wrote last edited by
    #1

    People are upset that some modern games require raytracing, and on the one hand, I get it. You want a game, turns out you can't play it, because you don't have the tech required, and GPU market is a little bit shit right now.

    On the other hand, I'm old enough to remember the same situation with dedicated GPUs altogether. When the games that listed hardware acceleration as a hard requirement were starting to come out, I was maximum pissed, despite having a pretty competent machine. I can run Quake I, II and Unreal, why is Q3 being so fussy?

    And knowing that raytracing is not just a visual effect - it's actually a very different way of doing real-time computer graphics, well, there *had* to be some point in time when the devs just *have* to drop support for the old way. That's why the devs do it in the first place - just so they don't deal with a bunch of old hacks anymore.

    It's also reminds me of X/Wayland situation. At some point, you *have* to drop legacy support and transition.

    a1ba@suya.placeA 1 Reply Last reply
    0
    • drq@mastodon.mlD drq@mastodon.ml

      People are upset that some modern games require raytracing, and on the one hand, I get it. You want a game, turns out you can't play it, because you don't have the tech required, and GPU market is a little bit shit right now.

      On the other hand, I'm old enough to remember the same situation with dedicated GPUs altogether. When the games that listed hardware acceleration as a hard requirement were starting to come out, I was maximum pissed, despite having a pretty competent machine. I can run Quake I, II and Unreal, why is Q3 being so fussy?

      And knowing that raytracing is not just a visual effect - it's actually a very different way of doing real-time computer graphics, well, there *had* to be some point in time when the devs just *have* to drop support for the old way. That's why the devs do it in the first place - just so they don't deal with a bunch of old hacks anymore.

      It's also reminds me of X/Wayland situation. At some point, you *have* to drop legacy support and transition.

      a1ba@suya.placeA This user is from outside of this forum
      a1ba@suya.placeA This user is from outside of this forum
      a1ba@suya.place
      wrote last edited by
      #2
      @drq it would be fine by me if modern gpus were actually able to do pathtracing at least without fake frames
      drq@mastodon.mlD 1 Reply Last reply
      0
      • a1ba@suya.placeA a1ba@suya.place
        @drq it would be fine by me if modern gpus were actually able to do pathtracing at least without fake frames
        drq@mastodon.mlD This user is from outside of this forum
        drq@mastodon.mlD This user is from outside of this forum
        drq@mastodon.ml
        wrote last edited by
        #3

        @a1ba Good point.

        The night's still young, though. And while Nvidia has been sitting on their ass after releasing 4000 series, the others seem to be closing the distance.

        a1ba@suya.placeA 1 Reply Last reply
        0
        • drq@mastodon.mlD drq@mastodon.ml

          @a1ba Good point.

          The night's still young, though. And while Nvidia has been sitting on their ass after releasing 4000 series, the others seem to be closing the distance.

          a1ba@suya.placeA This user is from outside of this forum
          a1ba@suya.placeA This user is from outside of this forum
          a1ba@suya.place
          wrote last edited by
          #4
          @drq >others

          like just AMD who can't even write a driver for their own hardware
          a1ba@suya.placeA 1 Reply Last reply
          0
          • a1ba@suya.placeA a1ba@suya.place
            @drq >others

            like just AMD who can't even write a driver for their own hardware
            a1ba@suya.placeA This user is from outside of this forum
            a1ba@suya.placeA This user is from outside of this forum
            a1ba@suya.place
            wrote last edited by
            #5
            @drq (I just wish they stopped pretending they can write a good driver and ported Mesa to Windows)
            1 Reply Last reply
            0
            Reply
            • Reply as topic
            Log in to reply
            • Oldest to Newest
            • Newest to Oldest
            • Most Votes


            • Login

            • Login or register to search.
            Powered by NodeBB Contributors
            • First post
              Last post
            0
            • Categories
            • Recent
            • Tags
            • Popular
            • World
            • Users
            • Groups