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  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

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  • ? Guest

    Added quite a number of things into the compositor since then. It's at the point where I can somewhat-comfortably use it for working or (Wayland-only) gaming sessions.

    Today I figured out how to make it run as a proper session, launched from GDM, with systemd integration and all. It even mostly works!

    Also finally implemented the ability to take screenshots—this one is from a real session.

    Kinda want to try my hand at the screencast portal for OBS. How hard can it be, right? 🙃

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    Guest
    wrote on last edited by
    #3

    Almost done adding touchpad gesture support to Smithay!

    Here you can see the pinch zoom/rotate gesture visually in gtk4-demo, then the swipe gesture only in WAYLAND_DEBUG on the right, then the hold gesture by stopping the kinetic scrolling by putting a finger on the touchpad.

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    • ? Guest

      Almost done adding touchpad gesture support to Smithay!

      Here you can see the pinch zoom/rotate gesture visually in gtk4-demo, then the swipe gesture only in WAYLAND_DEBUG on the right, then the hold gesture by stopping the kinetic scrolling by putting a finger on the touchpad.

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      Guest
      wrote on last edited by
      #4

      After adding dmabuf feedbacks to niri, I stumbled upon an extremely strange performance problem when using overlay planes. One specific animation, with a GTK 4 window open, stutters, but only when going into one direction.

      Spent half a day debugging it with Smithay developers. Couldn't crack it yet; for some reason an AMDGPU kernel worker just... takes a while under those specific conditions, causing delayed frames. Seems to be doing the same thing as in the normal case, just... slower somehow.

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      • ? Guest

        After adding dmabuf feedbacks to niri, I stumbled upon an extremely strange performance problem when using overlay planes. One specific animation, with a GTK 4 window open, stutters, but only when going into one direction.

        Spent half a day debugging it with Smithay developers. Couldn't crack it yet; for some reason an AMDGPU kernel worker just... takes a while under those specific conditions, causing delayed frames. Seems to be doing the same thing as in the normal case, just... slower somehow.

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        Guest
        wrote on last edited by
        #5

        Aaand my touchpad gesture support has been merged into Smithay!

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        • ? Guest

          Aaand my touchpad gesture support has been merged into Smithay!

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          Guest
          wrote on last edited by
          #6

          I'm quite enjoying playing with the Tracy profiler. Turns out when you run the program with sudo, it records a ton of extra useful info, like CPU core scheduling, monitor VSync events, kernel context switches, what your process is blocked on.

          I also annotated my compositor with Tracy Frame events for monitor VBlank cycles. I can then set a target FPS in Tracy and instantly see which frames were too slow! Both in the bar at the top, and in the main area highlighted in red.

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          • ? Guest

            I'm quite enjoying playing with the Tracy profiler. Turns out when you run the program with sudo, it records a ton of extra useful info, like CPU core scheduling, monitor VSync events, kernel context switches, what your process is blocked on.

            I also annotated my compositor with Tracy Frame events for monitor VBlank cycles. I can then set a target FPS in Tracy and instantly see which frames were too slow! Both in the bar at the top, and in the main area highlighted in red.

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            Guest
            wrote on last edited by
            #7

            lol a few days ago someone posted niri on the orange site and now it surpassed all my other projects by star count 🫠

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            • ? Guest

              lol a few days ago someone posted niri on the orange site and now it surpassed all my other projects by star count 🫠

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              Guest
              wrote on last edited by
              #8

              aaaaaaaaahhhhhhhhhhh these two days were a grind but I somehow got monitor streaming working! with pipewire and dmabufs and dbus and screencast portal and everything! and it wooorkssssssssss woooooooooooooo

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              • ? Guest

                aaaaaaaaahhhhhhhhhhh these two days were a grind but I somehow got monitor streaming working! with pipewire and dmabufs and dbus and screencast portal and everything! and it wooorkssssssssss woooooooooooooo

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                Guest
                wrote on last edited by
                #9

                I just streamed for an hour from this and nothing crashed??

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                • ? Guest

                  I just streamed for an hour from this and nothing crashed??

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                  Guest
                  wrote on last edited by
                  #10

                  Dmabuf screencasting is crazy good. Here's a histogram of the screencasting overhead on my 2560×1600@165 screen—the median is 300 microseconds, and the worst across 12,669 frames was just below 1 ms. Most of that time is spent rendering the frame, perhaps something could even be further optimized in Smithay.

                  And yeah, if you look at the profiling timeline, I zoomed it in such a way that almost the entire width is taken by one frame, that is 6.05 ms long. Most of it is completely empty!

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                  • ? Guest

                    Dmabuf screencasting is crazy good. Here's a histogram of the screencasting overhead on my 2560×1600@165 screen—the median is 300 microseconds, and the worst across 12,669 frames was just below 1 ms. Most of that time is spent rendering the frame, perhaps something could even be further optimized in Smithay.

                    And yeah, if you look at the profiling timeline, I zoomed it in such a way that almost the entire width is taken by one frame, that is 6.05 ms long. Most of it is completely empty!

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                    Guest
                    wrote on last edited by
                    #11

                    Today in Wayland compositor profiling! Turns out closing a shm pool file descriptor can result in a fat stall of up to like 6 ms with the kernel waiting on some spinlocks. Which is extra fun when you realize it covers the entire frame budget of your 165 Hz screen, and some clients are sometimes doing it every frame!

                    I'm trying a "dropping thread" workaround where the fd closing happens on a separate thread. Appears to work at the first glance.

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                    • ? Guest

                      Today in Wayland compositor profiling! Turns out closing a shm pool file descriptor can result in a fat stall of up to like 6 ms with the kernel waiting on some spinlocks. Which is extra fun when you realize it covers the entire frame budget of your 165 Hz screen, and some clients are sometimes doing it every frame!

                      I'm trying a "dropping thread" workaround where the fd closing happens on a separate thread. Appears to work at the first glance.

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                      Guest
                      wrote on last edited by
                      #12

                      new main loop stall dropped

                      and it is, uhhhhh, epoll_wait doing blocking disk decryption for solid 8 ms? is that a thing that it does?

                      seems to have happened once over a long period but still

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                      • ? Guest

                        new main loop stall dropped

                        and it is, uhhhhh, epoll_wait doing blocking disk decryption for solid 8 ms? is that a thing that it does?

                        seems to have happened once over a long period but still

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                        Guest
                        wrote on last edited by
                        #13

                        Found the same disc decryption during rendering. Does it just randomly decide to do it or something?

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                        • ? Guest

                          Found the same disc decryption during rendering. Does it just randomly decide to do it or something?

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                          Guest
                          wrote on last edited by
                          #14

                          Aside from this and some other weirdness, not a single dropped frame on my slower laptop! (which is admittedly just 60 Hz)

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                          • ? Guest

                            Aside from this and some other weirdness, not a single dropped frame on my slower laptop! (which is admittedly just 60 Hz)

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                            Guest
                            wrote on last edited by
                            #15

                            Thought of another thing to plot in Tracy: target presentation time offset! This is the difference between when a frame was shown on screen and the target time that we were rendering for.

                            Here you can see data across 17 seconds of runtime while recording with OBS. Offset on both monitors fluctuates within a few microseconds around zero, which means that our rendering lands right on time.

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                            • ? Guest

                              Thought of another thing to plot in Tracy: target presentation time offset! This is the difference between when a frame was shown on screen and the target time that we were rendering for.

                              Here you can see data across 17 seconds of runtime while recording with OBS. Offset on both monitors fluctuates within a few microseconds around zero, which means that our rendering lands right on time.

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                              Guest
                              wrote on last edited by
                              #16

                              It's also common to see one frame worth of offset like on this zoomed-out screenshot. This happens when the compositor wakes up from idling too late into the monitor refresh cycle and doesn't manage to render a new frame in time.

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                              • ? Guest

                                It's also common to see one frame worth of offset like on this zoomed-out screenshot. This happens when the compositor wakes up from idling too late into the monitor refresh cycle and doesn't manage to render a new frame in time.

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                                Guest
                                wrote on last edited by
                                #17

                                I'm still working on niri btw (and using it myself too). Today I finally finished a window layout refactor that was due from very early on.

                                Now the layout always works correctly, with all the paddings, struts, fullscreen windows and animations. It's tricky because while most of the logic operates only on the "working area" (view excluding struts), fullscreen windows in particular must cover the entire view area, while otherwise acting as just another regular window column.

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                                • ? Guest

                                  I'm still working on niri btw (and using it myself too). Today I finally finished a window layout refactor that was due from very early on.

                                  Now the layout always works correctly, with all the paddings, struts, fullscreen windows and animations. It's tricky because while most of the logic operates only on the "working area" (view excluding struts), fullscreen windows in particular must cover the entire view area, while otherwise acting as just another regular window column.

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                                  Guest
                                  wrote on last edited by
                                  #18

                                  niri development is ongoing, getting a lot of help from kchibisov too.

                                  Today I implemented an interactive area screenshot capture tool. Almost like a mini screenshot UI

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                                  • ? Guest

                                    niri development is ongoing, getting a lot of help from kchibisov too.

                                    Today I implemented an interactive area screenshot capture tool. Almost like a mini screenshot UI

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                                    Guest
                                    wrote on last edited by
                                    #19

                                    Decided to make a new demo video for niri, finally. The last one was so old that niri didn't even have cursors implemented, it showed an orange rectangle instead. 🫠

                                    Here's the link again for the curious: https://github.com/YaLTeR/niri

                                    Very happy I've come this far writing my own compositor from scratch. Honestly thought my motivation would only last for two weeks max, but here we are.

                                    Learned a ton in the process, and now this experience helps me with Mutter & Shell profiling.

                                    #rust

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                                    • ? Guest

                                      Decided to make a new demo video for niri, finally. The last one was so old that niri didn't even have cursors implemented, it showed an orange rectangle instead. 🫠

                                      Here's the link again for the curious: https://github.com/YaLTeR/niri

                                      Very happy I've come this far writing my own compositor from scratch. Honestly thought my motivation would only last for two weeks max, but here we are.

                                      Learned a ton in the process, and now this experience helps me with Mutter & Shell profiling.

                                      #rust

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                                      Guest
                                      wrote on last edited by
                                      #20

                                      The development pace had slowed down a little, so I've tagged an alpha release for niri: https://github.com/YaLTeR/niri/releases/tag/v0.1.0-alpha.1

                                      Also made a COPR for the occasion, if you're on Fedora: https://copr.fedorainfracloud.org/coprs/yalter/niri/

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                                      • ? Guest

                                        The development pace had slowed down a little, so I've tagged an alpha release for niri: https://github.com/YaLTeR/niri/releases/tag/v0.1.0-alpha.1

                                        Also made a COPR for the occasion, if you're on Fedora: https://copr.fedorainfracloud.org/coprs/yalter/niri/

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                                        Guest
                                        wrote on last edited by
                                        #21

                                        A month has passed and a number of important additions have landed in niri, so here's a second alpha release: https://github.com/YaLTeR/niri/releases/tag/v0.1.0-alpha.2

                                        Highlights include relative-pointer and pointer-constraints which let Xwayland masterfully handle 3D games mouse look, and popup unconstraining which prevents popups from opening off-screen. I actually made popups place within their window with some padding, which looks quite nice.

                                        #rust #wayland

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                                        • ? Guest

                                          A month has passed and a number of important additions have landed in niri, so here's a second alpha release: https://github.com/YaLTeR/niri/releases/tag/v0.1.0-alpha.2

                                          Highlights include relative-pointer and pointer-constraints which let Xwayland masterfully handle 3D games mouse look, and popup unconstraining which prevents popups from opening off-screen. I actually made popups place within their window with some padding, which looks quite nice.

                                          #rust #wayland

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                                          Guest
                                          wrote on last edited by
                                          #22

                                          Aaahhhhhh another difficult refactor down and niri now does multi-GPU! By which I mean that monitors plugged into secondary GPUs will now light up and work. All the screenshot UI and screencast portal stuff also works just fine. Wouldn't be able to do this as quickly without Smithay's MultiRenderer support and lots of help from @drakulix 😄

                                          I went for the easier strat of always rendering on the primary GPU, but you can also pick render GPU dynamically, which apparently cosmic-comp does, cool!

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