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  3. don't call it that

don't call it that

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  • esm@wetdry.worldE This user is from outside of this forum
    esm@wetdry.worldE This user is from outside of this forum
    esm@wetdry.world
    wrote on last edited by
    #1

    don't call it that

    a1ba@suya.placeA 1 Reply Last reply
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    • magiclike@soc.sekundenklebertransportverbot.deM magiclike@soc.sekundenklebertransportverbot.de shared this topic on
    • esm@wetdry.worldE esm@wetdry.world

      don't call it that

      a1ba@suya.placeA This user is from outside of this forum
      a1ba@suya.placeA This user is from outside of this forum
      a1ba@suya.place
      wrote last edited by
      #2
      @esm compiling ffmpeg into wasm is stupidest thing I've ever seen.
      ? 1 Reply Last reply
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      • a1ba@suya.placeA a1ba@suya.place
        @esm compiling ffmpeg into wasm is stupidest thing I've ever seen.
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        wrote last edited by
        #3

        @a1ba
        Better than compiling it to JavaScript, I think.
        @esm

        a1ba@suya.placeA 1 Reply Last reply
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        • ? Guest

          @a1ba
          Better than compiling it to JavaScript, I think.
          @esm

          a1ba@suya.placeA This user is from outside of this forum
          a1ba@suya.placeA This user is from outside of this forum
          a1ba@suya.place
          wrote last edited by
          #4
          @empathicqubit @esm for something so performance sensitive... just compile it into native code. Besides they optimize for modern CPUs a lot.
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          • a1ba@suya.placeA a1ba@suya.place
            @empathicqubit @esm for something so performance sensitive... just compile it into native code. Besides they optimize for modern CPUs a lot.
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            wrote last edited by
            #5

            @a1ba
            There's probably a way to run native code in a browser but I forgot what it was called
            @esm

            a1ba@suya.placeA 1 Reply Last reply
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            • ? Guest

              @a1ba
              There's probably a way to run native code in a browser but I forgot what it was called
              @esm

              a1ba@suya.placeA This user is from outside of this forum
              a1ba@suya.placeA This user is from outside of this forum
              a1ba@suya.place
              wrote last edited by
              #6
              @empathicqubit @esm yeah, but this is a Go code, I don't think it runs in browser.
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              • a1ba@suya.placeA a1ba@suya.place
                @empathicqubit @esm yeah, but this is a Go code, I don't think it runs in browser.
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                wrote last edited by
                #7

                @a1ba
                There are at least a few frameworks based on Go that support compiling to webassembly iirc (I think they were game frameworks?)
                @esm

                a1ba@suya.placeA 1 Reply Last reply
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                • ? Guest

                  @a1ba
                  There are at least a few frameworks based on Go that support compiling to webassembly iirc (I think they were game frameworks?)
                  @esm

                  a1ba@suya.placeA This user is from outside of this forum
                  a1ba@suya.placeA This user is from outside of this forum
                  a1ba@suya.place
                  wrote last edited by
                  #8
                  @empathicqubit @esm sorry, I didn't made this clear from the beginning.

                  To my knowledge, the only project in Go that runs ffmpeg in WASM and that I was referring to is GoToSocial's backend. Which absolutely doesn't run in browser.
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                  • a1ba@suya.placeA a1ba@suya.place
                    @empathicqubit @esm sorry, I didn't made this clear from the beginning.

                    To my knowledge, the only project in Go that runs ffmpeg in WASM and that I was referring to is GoToSocial's backend. Which absolutely doesn't run in browser.
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                    wrote last edited by
                    #9

                    @a1ba
                    ffmpeg's API is honestly a nightmare and I would try to reference it as an executable before considering referencing it directly
                    @esm

                    a1ba@suya.placeA 1 Reply Last reply
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                    • ? Guest

                      @a1ba
                      ffmpeg's API is honestly a nightmare and I would try to reference it as an executable before considering referencing it directly
                      @esm

                      a1ba@suya.placeA This user is from outside of this forum
                      a1ba@suya.placeA This user is from outside of this forum
                      a1ba@suya.place
                      wrote last edited by
                      #10
                      @empathicqubit @esm I agree honestly. Still have to work with it's API if you want to render movies inside a game.
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