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  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

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  • ? Guest

    Turns out that if you implement xdg-decoration in your compositor but tell clients that you want CSD, then SDL2 + libdecor clients will break due to a bug. The bug is already fixed, but the fix hasn't made it to any SDL2 release yet, let alone all the runtimes and vendored copies.

    Hiding xdg-decoration from clients it is then

    #wayland #sdl

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    Guest
    wrote on last edited by
    #25

    I added text rendering to niri using pangocairo, which turned out to be surprisingly simple. It basically "just worked". This unlocks a lot of features, beginning with a hotkey overlay, which should help people get started (suggested by @ju).

    I've tagged niri 0.1.0-beta.1 which includes the overlay along with many more improvements: https://github.com/YaLTeR/niri/releases/tag/v0.1.0-beta.1

    I'm now happy enough with the feature set so in a week I'll release 0.1.0. Time to finally catch up on other projects I've been neglecting.

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    • ? Guest

      I added text rendering to niri using pangocairo, which turned out to be surprisingly simple. It basically "just worked". This unlocks a lot of features, beginning with a hotkey overlay, which should help people get started (suggested by @ju).

      I've tagged niri 0.1.0-beta.1 which includes the overlay along with many more improvements: https://github.com/YaLTeR/niri/releases/tag/v0.1.0-beta.1

      I'm now happy enough with the feature set so in a week I'll release 0.1.0. Time to finally catch up on other projects I've been neglecting.

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      Guest
      wrote on last edited by
      #26

      I'm pretty excited to finally be able to "release" niri soon but god I'm glad I set aside a beta week for bugfixes. We already stumbled upon and fixed several issues

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      • ? Guest

        I'm pretty excited to finally be able to "release" niri soon but god I'm glad I set aside a beta week for bugfixes. We already stumbled upon and fixed several issues

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        Guest
        wrote on last edited by
        #27

        A few latency tests before release confirm that niri's still doing good (at least on idle; I don't have any repaint scheduling yet but on idle it doesn't matter). The compositors are pretty much within the noise threshold from each other. Except some sway fullscreen bug and Shell losing one frame somewhere.

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        • ? Guest

          A few latency tests before release confirm that niri's still doing good (at least on idle; I don't have any repaint scheduling yet but on idle it doesn't matter). The compositors are pretty much within the noise threshold from each other. Except some sway fullscreen bug and Shell losing one frame somewhere.

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          Guest
          wrote on last edited by
          #28

          Well, I'm happy to release the first stable version of niri, my scrollable-tiling compositor: https://github.com/YaLTeR/niri/releases/tag/v0.1.0

          Very satisfied with the current state, even though there's plenty left to do. Took a lot of time and work but I've certainly learned a lot, and I'm glad to have contributed a bit to Smithay too!

          #wayland #rust #smithay

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          • ? Guest

            Well, I'm happy to release the first stable version of niri, my scrollable-tiling compositor: https://github.com/YaLTeR/niri/releases/tag/v0.1.0

            Very satisfied with the current state, even though there's plenty left to do. Took a lot of time and work but I've certainly learned a lot, and I'm glad to have contributed a bit to Smithay too!

            #wayland #rust #smithay

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            Guest
            wrote on last edited by
            #29

            Before adding more animations into niri, I'm making a "visual tests" application. It shows a set of hardcoded scenarios which I can quickly go through and visually check that everything looks right.

            It uses solid color rectangles as "windows", but otherwise this is the real niri layout code and real niri + Smithay rendering code, drawing to a GTK GL area.

            For example, on the last test you can see that my offscreen code currently clips CSD shadows (during the open animation).

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            • ? Guest

              Before adding more animations into niri, I'm making a "visual tests" application. It shows a set of hardcoded scenarios which I can quickly go through and visually check that everything looks right.

              It uses solid color rectangles as "windows", but otherwise this is the real niri layout code and real niri + Smithay rendering code, drawing to a GTK GL area.

              For example, on the last test you can see that my offscreen code currently clips CSD shadows (during the open animation).

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              Guest
              wrote on last edited by
              #30

              visual tests are such a lifesaver, so glad I stole that idea from osu!lazer

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              • ? Guest

                visual tests are such a lifesaver, so glad I stole that idea from osu!lazer

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                Guest
                wrote on last edited by
                #31

                The window opening animation is now live as part of niri v0.1.2: https://github.com/YaLTeR/niri/releases/tag/v0.1.2

                I'm really looking forward to more animations, but wow they sure do need a lot of care to get right in all the edge cases.

                Also, I added a way to programmatically invoke compositor actions, and turns out that's quite useful for making video demos!

                #wayland #rust #smithay

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                • ? Guest

                  The window opening animation is now live as part of niri v0.1.2: https://github.com/YaLTeR/niri/releases/tag/v0.1.2

                  I'm really looking forward to more animations, but wow they sure do need a lot of care to get right in all the edge cases.

                  Also, I added a way to programmatically invoke compositor actions, and turns out that's quite useful for making video demos!

                  #wayland #rust #smithay

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                  Guest
                  wrote on last edited by
                  #32

                  For a bit of fun I added gradient borders to niri. One of the visual tests for it turned out a bit mesmerizing to look at

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                  • ? Guest

                    For a bit of fun I added gradient borders to niri. One of the visual tests for it turned out a bit mesmerizing to look at

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                    Guest
                    wrote on last edited by
                    #33

                    Tagged niri v0.1.3: https://github.com/YaLTeR/niri/releases/tag/v0.1.3

                    This one has much improved touchpad gestures with inertia, springs, rubberbanding and everything else I copied from libadwaita, my primary source for things that feel good

                    Also thanks @alice for helping and giving feedback on the gestures and for giving a try to the touch support!

                    #wayland #rust #smithay

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                    • ? Guest

                      Tagged niri v0.1.3: https://github.com/YaLTeR/niri/releases/tag/v0.1.3

                      This one has much improved touchpad gestures with inertia, springs, rubberbanding and everything else I copied from libadwaita, my primary source for things that feel good

                      Also thanks @alice for helping and giving feedback on the gestures and for giving a try to the touch support!

                      #wayland #rust #smithay

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                      Guest
                      wrote on last edited by
                      #34

                      Just implemented something I've had in mind for a while: compositor-side blocking out of windows from screencasts! The compositor is the perfect place to do this since it can replace the window contents in the render tree, which will work fine with any kind of overlapping, transparency, etc. AND it will work with anything that records the screen through the portal, be it OBS or video meeting, or whatever.

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                      • ? Guest

                        Just implemented something I've had in mind for a while: compositor-side blocking out of windows from screencasts! The compositor is the perfect place to do this since it can replace the window contents in the render tree, which will work fine with any kind of overlapping, transparency, etc. AND it will work with anything that records the screen through the portal, be it OBS or video meeting, or whatever.

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                        Guest
                        wrote on last edited by
                        #35

                        There's actually an important edge case here: if you open the screenshot UI while recording the monitor, then the screenshot UI preview will show the window, and OBS, recording the screenshot UI preview, will hence also show the window. There are trade-offs here for how you want this to work; for now I put a big warning around the option, and added a stricter mode that blocks out the window from ANY screen capture (which means you can't screenshot it).

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                        • ? Guest

                          There's actually an important edge case here: if you open the screenshot UI while recording the monitor, then the screenshot UI preview will show the window, and OBS, recording the screenshot UI preview, will hence also show the window. There are trade-offs here for how you want this to work; for now I put a big warning around the option, and added a stricter mode that blocks out the window from ANY screen capture (which means you can't screenshot it).

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                          Guest
                          wrote on last edited by
                          #36

                          I think for the built-in screenshot UI this is solvable with one more layer of indirection (render the screenshot UI preview itself twice, once for screencasts, and once for the monitor). However, for third-party screenshot annotation tools, this will still be a problem.

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                          • ? Guest

                            I think for the built-in screenshot UI this is solvable with one more layer of indirection (render the screenshot UI preview itself twice, once for screencasts, and once for the monitor). However, for third-party screenshot annotation tools, this will still be a problem.

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                            Guest
                            wrote on last edited by
                            #37

                            Implemented this idea. It means rendering each monitor 3 times always for the screenshot but maybe it's fine? On this laptop 3 monitors × 3 renders takes 2 ms, and there's some unnecessary blocking I forgot to remove.

                            On the video, note how for me the screenshot UI has Secrets visible, but on the recording afterwards it's always blocked out.

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                            • ? Guest

                              Implemented this idea. It means rendering each monitor 3 times always for the screenshot but maybe it's fine? On this laptop 3 monitors × 3 renders takes 2 ms, and there's some unnecessary blocking I forgot to remove.

                              On the video, note how for me the screenshot UI has Secrets visible, but on the recording afterwards it's always blocked out.

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                              Guest
                              wrote on last edited by
                              #38

                              I may be having too much fun recording a demo for the release notes

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                              • ? Guest

                                I may be having too much fun recording a demo for the release notes

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                                Guest
                                wrote on last edited by
                                #39

                                Amidst all the fires being put out, niri 0.1.4 which can block out windows from screencasts! https://github.com/YaLTeR/niri/releases/tag/v0.1.4

                                And also gamma control, focus follows mouse, warp mouse to focus, wheel and touchpad scroll bindings, xdp-gnome 46 support.

                                Also, every single config option is now documented on the wiki! Which took like an entire week of work (even though I was reusing a lot of my previously written docs in the config). Check it out here: https://github.com/YaLTeR/niri/wiki/Configuration:-Overview

                                #wayland #smithay #rust #niri

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                                • ? Guest

                                  Amidst all the fires being put out, niri 0.1.4 which can block out windows from screencasts! https://github.com/YaLTeR/niri/releases/tag/v0.1.4

                                  And also gamma control, focus follows mouse, warp mouse to focus, wheel and touchpad scroll bindings, xdp-gnome 46 support.

                                  Also, every single config option is now documented on the wiki! Which took like an entire week of work (even though I was reusing a lot of my previously written docs in the config). Check it out here: https://github.com/YaLTeR/niri/wiki/Configuration:-Overview

                                  #wayland #smithay #rust #niri

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                                  Guest
                                  wrote on last edited by
                                  #40

                                  Today: horizontal column movement is now animated!

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                                  • ? Guest

                                    Today: horizontal column movement is now animated!

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                                    wrote on last edited by
                                    #41

                                    Took the whole yesterday and a bit of today, but I've got window closing animations working! These turned out to be tricky because they need storing a snapshot of the surface render tree to draw once the app is gone.

                                    Some apps may start destroying their subsurfaces before the main surface, like alacritty with its sctk CSD, making it very easy to miss parts of the window in the snapshot, and therefore in the closing animation.

                                    Also, windows closing to the left no longer shift the view!

                                    #niri

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                                    • ? Guest

                                      Took the whole yesterday and a bit of today, but I've got window closing animations working! These turned out to be tricky because they need storing a snapshot of the surface render tree to draw once the app is gone.

                                      Some apps may start destroying their subsurfaces before the main surface, like alacritty with its sctk CSD, making it very easy to miss parts of the window in the snapshot, and therefore in the closing animation.

                                      Also, windows closing to the left no longer shift the view!

                                      #niri

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                                      Guest
                                      wrote on last edited by
                                      #42

                                      Definitely one of the most complex animations yet: window resizing.

                                      Just the crossfade effect itself took a while to get working with all the window geometries and buffer offsets, and then there's the whole multiple window orchestration with Wayland's asynchronous nature. (I don't do animation transactions yet, that'll be a whole other level of complexity on top.)

                                      Happy with the result though, and it's cool that it seamlessly works with block-out-from screencast.

                                      #niri

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                                      • ? Guest

                                        Definitely one of the most complex animations yet: window resizing.

                                        Just the crossfade effect itself took a while to get working with all the window geometries and buffer offsets, and then there's the whole multiple window orchestration with Wayland's asynchronous nature. (I don't do animation transactions yet, that'll be a whole other level of complexity on top.)

                                        Happy with the result though, and it's cool that it seamlessly works with block-out-from screencast.

                                        #niri

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                                        Guest
                                        wrote on last edited by
                                        #43

                                        Window movement across columns is now animated too!

                                        These weren't complex per se, but very *finicky*. Spent quite a bit of time chasing down all the offsets and coordinates to add and subtract to avoid jumps, but it seems to all work well now!

                                        #niri

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                                        • ? Guest

                                          Window movement across columns is now animated too!

                                          These weren't complex per se, but very *finicky*. Spent quite a bit of time chasing down all the offsets and coordinates to add and subtract to avoid jumps, but it seems to all work well now!

                                          #niri

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                                          Guest
                                          wrote on last edited by
                                          #44

                                          All the animations, plus VRR, today in niri 0.1.5: https://github.com/YaLTeR/niri/releases/tag/v0.1.5

                                          I also remade the demo video to showcase the animations and some of the newer features!

                                          #niri #smithay #rust #wayland

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