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  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

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  • ? Guest

    We've reached 1000 commits 😅 with an a bit of an anticlimactic one though

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    Guest
    wrote on last edited by
    #46

    Another tricky feature, rounded corners! Took several days, but I believe I've got a pretty complete implementation.

    You (manually) set the window corner radius and whether to force-clip the window. You can set radius per-corner to match GTK 3 apps. It works correctly with subsurfaces, blocked-out windows, transparency, gradient borders, resize and other animations.

    Optimization-wise, opaque regions and even overlay plane unredirection work where possible!

    #niri #smithay

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    • ? Guest

      Another tricky feature, rounded corners! Took several days, but I believe I've got a pretty complete implementation.

      You (manually) set the window corner radius and whether to force-clip the window. You can set radius per-corner to match GTK 3 apps. It works correctly with subsurfaces, blocked-out windows, transparency, gradient borders, resize and other animations.

      Optimization-wise, opaque regions and even overlay plane unredirection work where possible!

      #niri #smithay

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      Guest
      wrote on last edited by
      #47

      Also, we've now got a little #niri setup showcase thread https://github.com/YaLTeR/niri/discussions/325

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      • ? Guest

        Also, we've now got a little #niri setup showcase thread https://github.com/YaLTeR/niri/discussions/325

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        Guest
        wrote on last edited by
        #48

        Added (stole from GNOME Shell as usual) a screen transition action, so now I can finally switch between dark and light in style

        (of course, it works with blocked-out windows)

        #niri

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        • ? Guest

          Added (stole from GNOME Shell as usual) a screen transition action, so now I can finally switch between dark and light in style

          (of course, it works with blocked-out windows)

          #niri

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          Guest
          wrote on last edited by
          #49

          Okay, time for an actually useful feature: interactive mouse resizing (yes, finally). This was, as it goes, quite fiddly to implement, especially since niri has to negotiate with the window during the process.

          I also added a double-resize-click (i.e. trigger a resize twice quickly) gesture to reset the window height or to toggle full width. Suggested by FreeFull on our Matrix and worked out very well! Really starting to feel quite nice with mouse.

          (still no transactions yet)

          #niri

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          • ? Guest

            Okay, time for an actually useful feature: interactive mouse resizing (yes, finally). This was, as it goes, quite fiddly to implement, especially since niri has to negotiate with the window during the process.

            I also added a double-resize-click (i.e. trigger a resize twice quickly) gesture to reset the window height or to toggle full width. Suggested by FreeFull on our Matrix and worked out very well! Really starting to feel quite nice with mouse.

            (still no transactions yet)

            #niri

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            Guest
            wrote on last edited by
            #50

            nvim really taking its time processing all this 1000 Hz worth of resizing lol

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            • ? Guest

              nvim really taking its time processing all this 1000 Hz worth of resizing lol

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              Guest
              wrote on last edited by
              #51

              Since I'm in a mouse gesture mood today: hooked up the horizontal touchpad swipe to Mod + middle mouse drag and omg it feels so good with the spring deceleration and all

              (of course it also correctly avoids the touchpad scaling, so that when using the mouse gesture, the cursor location is always exactly anchored to the view position)

              #niri

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              • ? Guest

                Since I'm in a mouse gesture mood today: hooked up the horizontal touchpad swipe to Mod + middle mouse drag and omg it feels so good with the spring deceleration and all

                (of course it also correctly avoids the touchpad scaling, so that when using the mouse gesture, the cursor location is always exactly anchored to the view position)

                #niri

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                Guest
                wrote on last edited by
                #52

                Now for something fun. I'm experimenting with the ability to set custom shaders for animations. Today I added custom shader support for window-close, which lets me make this cool falling down animation!

                This is entirely optional of course, and there's no performance impact if you don't use it. Also, custom shaders, like the rest of the niri config, are live-reloaded, making it easy to play around with them.

                #niri

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                • ? Guest

                  Now for something fun. I'm experimenting with the ability to set custom shaders for animations. Today I added custom shader support for window-close, which lets me make this cool falling down animation!

                  This is entirely optional of course, and there's no performance impact if you don't use it. Also, custom shaders, like the rest of the niri config, are live-reloaded, making it easy to play around with them.

                  #niri

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                  Guest
                  wrote on last edited by
                  #53

                  Been fixing quite a bit of interactive resize jank and other small stuff since the last time, but also added custom shader support for window-open, thus completing it for all three main window animations (open, close, resize).

                  Now I didn't actually have any good idea of what I might want in a window open custom shader (I like the default), so I made a simple expanding circle animation to showcase it.

                  #niri

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                  • ? Guest

                    Been fixing quite a bit of interactive resize jank and other small stuff since the last time, but also added custom shader support for window-open, thus completing it for all three main window animations (open, close, resize).

                    Now I didn't actually have any good idea of what I might want in a window open custom shader (I like the default), so I made a simple expanding circle animation to showcase it.

                    #niri

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                    Guest
                    wrote on last edited by
                    #54

                    Niri 0.1.6 with interactive window resizing, rounded corners, named workspaces, mouse view scrolling, animation custom shaders, screen transition!

                    https://github.com/YaLTeR/niri/releases/tag/v0.1.6

                    Didn't realize quite how many release notes there would be this time; even had to use an extra level of headings. 😅

                    #niri #smithay #rust #wayland

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                    • ? Guest

                      Niri 0.1.6 with interactive window resizing, rounded corners, named workspaces, mouse view scrolling, animation custom shaders, screen transition!

                      https://github.com/YaLTeR/niri/releases/tag/v0.1.6

                      Didn't realize quite how many release notes there would be this time; even had to use an extra level of headings. 😅

                      #niri #smithay #rust #wayland

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                      Guest
                      wrote on last edited by
                      #55

                      Over the past few weeks I've been working on fractional scaling for niri. A simple implementation took about a day, but to do it *properly* I had to refactor the entire layout code to work in floating-point.

                      The result is well worth it though. Borders, gaps and windows are always physical-pixel aligned, and not restricted to integer logical pixel positions. There's no blur or position-dependent +-1 px jank. Fractional-scale-aware clients remain crisp at any scale.

                      #niri #smithay

                      ? 1 Reply Last reply
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                      • ? Guest

                        Over the past few weeks I've been working on fractional scaling for niri. A simple implementation took about a day, but to do it *properly* I had to refactor the entire layout code to work in floating-point.

                        The result is well worth it though. Borders, gaps and windows are always physical-pixel aligned, and not restricted to integer logical pixel positions. There's no blur or position-dependent +-1 px jank. Fractional-scale-aware clients remain crisp at any scale.

                        #niri #smithay

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                        Guest
                        wrote on last edited by
                        #56

                        So it turns out that changing PipeWire screencast stream resolution on the fly is actually not that hard! Which is great news because it's required (or at least very desirable) for implementing window screencasting.

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                        • ? Guest

                          So it turns out that changing PipeWire screencast stream resolution on the fly is actually not that hard! Which is great news because it's required (or at least very desirable) for implementing window screencasting.

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                          Guest
                          wrote on last edited by
                          #57

                          Phew, finished the initial implementation of window screencasting in niri! Complete with stream resolution change on window resizing.

                          Some details are still iffy regarding frame timing and frame callbacks, especially to obscured windows, but it *should* work decently fine for now.

                          #niri

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                          • ? Guest

                            Phew, finished the initial implementation of window screencasting in niri! Complete with stream resolution change on window resizing.

                            Some details are still iffy regarding frame timing and frame callbacks, especially to obscured windows, but it *should* work decently fine for now.

                            #niri

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                            Guest
                            wrote on last edited by
                            #58

                            Icons are missing in the portal dialog because apparently Shell keeps track of Wayland app ID to .desktop file mapping internally and returns the .desktop file name to the portal for it to get the icon. Which is a bit too much effort for me to replicate for now. 😅

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                            • ? Guest

                              Icons are missing in the portal dialog because apparently Shell keeps track of Wayland app ID to .desktop file mapping internally and returns the .desktop file name to the portal for it to get the icon. Which is a bit too much effort for me to replicate for now. 😅

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                              Guest
                              wrote on last edited by
                              #59

                              Fixed transparency support. Turns out the BGRA format should've been in a separate pod, rather than as a choice in the same pod. Should've looked at Mutter code sooner as usual..

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                              • ? Guest

                                Fixed transparency support. Turns out the BGRA format should've been in a separate pod, rather than as a choice in the same pod. Should've looked at Mutter code sooner as usual..

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                                Guest
                                wrote on last edited by
                                #60

                                niri v0.1.7 is out with fractional scaling, window screencasts and many smaller improvements!

                                https://github.com/YaLTeR/niri/releases/tag/v0.1.7

                                #niri #smithay #wayland #rust

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                                • ? Guest

                                  niri v0.1.7 is out with fractional scaling, window screencasts and many smaller improvements!

                                  https://github.com/YaLTeR/niri/releases/tag/v0.1.7

                                  #niri #smithay #wayland #rust

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                                  Guest
                                  wrote on last edited by
                                  #61

                                  Apparently there's a cool Pango flag that enables subpixel glyph positioning which makes things scale smoother and improves kerning! Thanks Benjamin (the GTK maintainer) for the suggestion

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                                  • ? Guest

                                    Apparently there's a cool Pango flag that enables subpixel glyph positioning which makes things scale smoother and improves kerning! Thanks Benjamin (the GTK maintainer) for the suggestion

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                                    Guest
                                    wrote on last edited by
                                    #62

                                    Oops, looks like niri had outstarred PaperWM on GitHub 🙈

                                    PaperWM introduced me to (and made me fall in love with) scrollable tiling. It's a solid implementation on top of GNOME, so you get all the benefits of running a stable and well-supported DE (and Xwayland). PaperWM is also a very direct inspiration for many parts of niri!

                                    https://github.com/paperwm/PaperWM

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                                    • ? Guest

                                      Oops, looks like niri had outstarred PaperWM on GitHub 🙈

                                      PaperWM introduced me to (and made me fall in love with) scrollable tiling. It's a solid implementation on top of GNOME, so you get all the benefits of running a stable and well-supported DE (and Xwayland). PaperWM is also a very direct inspiration for many parts of niri!

                                      https://github.com/paperwm/PaperWM

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                                      Guest
                                      wrote on last edited by
                                      #63

                                      Implemented the thing where you can toggle the mouse pointer on the screenshot after the fact (by pressing P). Gonna add a help panel here soon to remind you of this.

                                      #niri

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                                      • ? Guest

                                        Implemented the thing where you can toggle the mouse pointer on the screenshot after the fact (by pressing P). Gonna add a help panel here soon to remind you of this.

                                        #niri

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                                        Guest
                                        wrote on last edited by
                                        #64

                                        Much better

                                        #niri

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                                        • ? Guest

                                          Much better

                                          #niri

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                                          wrote on last edited by
                                          #65

                                          key repeat + scrollable tiling = fun

                                          #niri

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