Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

NodeBB

  1. Home
  2. uncategorized
  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

Scheduled Pinned Locked Moved uncategorized
158 Posts 1 Posters 1 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ? Guest

    Added (stole from GNOME Shell as usual) a screen transition action, so now I can finally switch between dark and light in style

    (of course, it works with blocked-out windows)

    #niri

    ? Offline
    ? Offline
    Guest
    wrote on last edited by
    #49

    Okay, time for an actually useful feature: interactive mouse resizing (yes, finally). This was, as it goes, quite fiddly to implement, especially since niri has to negotiate with the window during the process.

    I also added a double-resize-click (i.e. trigger a resize twice quickly) gesture to reset the window height or to toggle full width. Suggested by FreeFull on our Matrix and worked out very well! Really starting to feel quite nice with mouse.

    (still no transactions yet)

    #niri

    ? 1 Reply Last reply
    0
    • ? Guest

      Okay, time for an actually useful feature: interactive mouse resizing (yes, finally). This was, as it goes, quite fiddly to implement, especially since niri has to negotiate with the window during the process.

      I also added a double-resize-click (i.e. trigger a resize twice quickly) gesture to reset the window height or to toggle full width. Suggested by FreeFull on our Matrix and worked out very well! Really starting to feel quite nice with mouse.

      (still no transactions yet)

      #niri

      ? Offline
      ? Offline
      Guest
      wrote on last edited by
      #50

      nvim really taking its time processing all this 1000 Hz worth of resizing lol

      ? 1 Reply Last reply
      0
      • ? Guest

        nvim really taking its time processing all this 1000 Hz worth of resizing lol

        ? Offline
        ? Offline
        Guest
        wrote on last edited by
        #51

        Since I'm in a mouse gesture mood today: hooked up the horizontal touchpad swipe to Mod + middle mouse drag and omg it feels so good with the spring deceleration and all

        (of course it also correctly avoids the touchpad scaling, so that when using the mouse gesture, the cursor location is always exactly anchored to the view position)

        #niri

        ? 1 Reply Last reply
        0
        • ? Guest

          Since I'm in a mouse gesture mood today: hooked up the horizontal touchpad swipe to Mod + middle mouse drag and omg it feels so good with the spring deceleration and all

          (of course it also correctly avoids the touchpad scaling, so that when using the mouse gesture, the cursor location is always exactly anchored to the view position)

          #niri

          ? Offline
          ? Offline
          Guest
          wrote on last edited by
          #52

          Now for something fun. I'm experimenting with the ability to set custom shaders for animations. Today I added custom shader support for window-close, which lets me make this cool falling down animation!

          This is entirely optional of course, and there's no performance impact if you don't use it. Also, custom shaders, like the rest of the niri config, are live-reloaded, making it easy to play around with them.

          #niri

          ? 1 Reply Last reply
          0
          • ? Guest

            Now for something fun. I'm experimenting with the ability to set custom shaders for animations. Today I added custom shader support for window-close, which lets me make this cool falling down animation!

            This is entirely optional of course, and there's no performance impact if you don't use it. Also, custom shaders, like the rest of the niri config, are live-reloaded, making it easy to play around with them.

            #niri

            ? Offline
            ? Offline
            Guest
            wrote on last edited by
            #53

            Been fixing quite a bit of interactive resize jank and other small stuff since the last time, but also added custom shader support for window-open, thus completing it for all three main window animations (open, close, resize).

            Now I didn't actually have any good idea of what I might want in a window open custom shader (I like the default), so I made a simple expanding circle animation to showcase it.

            #niri

            ? 1 Reply Last reply
            0
            • ? Guest

              Been fixing quite a bit of interactive resize jank and other small stuff since the last time, but also added custom shader support for window-open, thus completing it for all three main window animations (open, close, resize).

              Now I didn't actually have any good idea of what I might want in a window open custom shader (I like the default), so I made a simple expanding circle animation to showcase it.

              #niri

              ? Offline
              ? Offline
              Guest
              wrote on last edited by
              #54

              Niri 0.1.6 with interactive window resizing, rounded corners, named workspaces, mouse view scrolling, animation custom shaders, screen transition!

              https://github.com/YaLTeR/niri/releases/tag/v0.1.6

              Didn't realize quite how many release notes there would be this time; even had to use an extra level of headings. 😅

              #niri #smithay #rust #wayland

              ? 1 Reply Last reply
              0
              • ? Guest

                Niri 0.1.6 with interactive window resizing, rounded corners, named workspaces, mouse view scrolling, animation custom shaders, screen transition!

                https://github.com/YaLTeR/niri/releases/tag/v0.1.6

                Didn't realize quite how many release notes there would be this time; even had to use an extra level of headings. 😅

                #niri #smithay #rust #wayland

                ? Offline
                ? Offline
                Guest
                wrote on last edited by
                #55

                Over the past few weeks I've been working on fractional scaling for niri. A simple implementation took about a day, but to do it *properly* I had to refactor the entire layout code to work in floating-point.

                The result is well worth it though. Borders, gaps and windows are always physical-pixel aligned, and not restricted to integer logical pixel positions. There's no blur or position-dependent +-1 px jank. Fractional-scale-aware clients remain crisp at any scale.

                #niri #smithay

                ? 1 Reply Last reply
                0
                • ? Guest

                  Over the past few weeks I've been working on fractional scaling for niri. A simple implementation took about a day, but to do it *properly* I had to refactor the entire layout code to work in floating-point.

                  The result is well worth it though. Borders, gaps and windows are always physical-pixel aligned, and not restricted to integer logical pixel positions. There's no blur or position-dependent +-1 px jank. Fractional-scale-aware clients remain crisp at any scale.

                  #niri #smithay

                  ? Offline
                  ? Offline
                  Guest
                  wrote on last edited by
                  #56

                  So it turns out that changing PipeWire screencast stream resolution on the fly is actually not that hard! Which is great news because it's required (or at least very desirable) for implementing window screencasting.

                  ? 1 Reply Last reply
                  0
                  • ? Guest

                    So it turns out that changing PipeWire screencast stream resolution on the fly is actually not that hard! Which is great news because it's required (or at least very desirable) for implementing window screencasting.

                    ? Offline
                    ? Offline
                    Guest
                    wrote on last edited by
                    #57

                    Phew, finished the initial implementation of window screencasting in niri! Complete with stream resolution change on window resizing.

                    Some details are still iffy regarding frame timing and frame callbacks, especially to obscured windows, but it *should* work decently fine for now.

                    #niri

                    ? 1 Reply Last reply
                    0
                    • ? Guest

                      Phew, finished the initial implementation of window screencasting in niri! Complete with stream resolution change on window resizing.

                      Some details are still iffy regarding frame timing and frame callbacks, especially to obscured windows, but it *should* work decently fine for now.

                      #niri

                      ? Offline
                      ? Offline
                      Guest
                      wrote on last edited by
                      #58

                      Icons are missing in the portal dialog because apparently Shell keeps track of Wayland app ID to .desktop file mapping internally and returns the .desktop file name to the portal for it to get the icon. Which is a bit too much effort for me to replicate for now. 😅

                      ? 1 Reply Last reply
                      0
                      • ? Guest

                        Icons are missing in the portal dialog because apparently Shell keeps track of Wayland app ID to .desktop file mapping internally and returns the .desktop file name to the portal for it to get the icon. Which is a bit too much effort for me to replicate for now. 😅

                        ? Offline
                        ? Offline
                        Guest
                        wrote on last edited by
                        #59

                        Fixed transparency support. Turns out the BGRA format should've been in a separate pod, rather than as a choice in the same pod. Should've looked at Mutter code sooner as usual..

                        ? 1 Reply Last reply
                        0
                        • ? Guest

                          Fixed transparency support. Turns out the BGRA format should've been in a separate pod, rather than as a choice in the same pod. Should've looked at Mutter code sooner as usual..

                          ? Offline
                          ? Offline
                          Guest
                          wrote on last edited by
                          #60

                          niri v0.1.7 is out with fractional scaling, window screencasts and many smaller improvements!

                          https://github.com/YaLTeR/niri/releases/tag/v0.1.7

                          #niri #smithay #wayland #rust

                          ? 1 Reply Last reply
                          0
                          • ? Guest

                            niri v0.1.7 is out with fractional scaling, window screencasts and many smaller improvements!

                            https://github.com/YaLTeR/niri/releases/tag/v0.1.7

                            #niri #smithay #wayland #rust

                            ? Offline
                            ? Offline
                            Guest
                            wrote on last edited by
                            #61

                            Apparently there's a cool Pango flag that enables subpixel glyph positioning which makes things scale smoother and improves kerning! Thanks Benjamin (the GTK maintainer) for the suggestion

                            ? 1 Reply Last reply
                            0
                            • ? Guest

                              Apparently there's a cool Pango flag that enables subpixel glyph positioning which makes things scale smoother and improves kerning! Thanks Benjamin (the GTK maintainer) for the suggestion

                              ? Offline
                              ? Offline
                              Guest
                              wrote on last edited by
                              #62

                              Oops, looks like niri had outstarred PaperWM on GitHub 🙈

                              PaperWM introduced me to (and made me fall in love with) scrollable tiling. It's a solid implementation on top of GNOME, so you get all the benefits of running a stable and well-supported DE (and Xwayland). PaperWM is also a very direct inspiration for many parts of niri!

                              https://github.com/paperwm/PaperWM

                              ? 1 Reply Last reply
                              0
                              • ? Guest

                                Oops, looks like niri had outstarred PaperWM on GitHub 🙈

                                PaperWM introduced me to (and made me fall in love with) scrollable tiling. It's a solid implementation on top of GNOME, so you get all the benefits of running a stable and well-supported DE (and Xwayland). PaperWM is also a very direct inspiration for many parts of niri!

                                https://github.com/paperwm/PaperWM

                                ? Offline
                                ? Offline
                                Guest
                                wrote on last edited by
                                #63

                                Implemented the thing where you can toggle the mouse pointer on the screenshot after the fact (by pressing P). Gonna add a help panel here soon to remind you of this.

                                #niri

                                ? 1 Reply Last reply
                                0
                                • ? Guest

                                  Implemented the thing where you can toggle the mouse pointer on the screenshot after the fact (by pressing P). Gonna add a help panel here soon to remind you of this.

                                  #niri

                                  ? Offline
                                  ? Offline
                                  Guest
                                  wrote on last edited by
                                  #64

                                  Much better

                                  #niri

                                  ? 1 Reply Last reply
                                  0
                                  • ? Guest

                                    Much better

                                    #niri

                                    ? Offline
                                    ? Offline
                                    Guest
                                    wrote on last edited by
                                    #65

                                    key repeat + scrollable tiling = fun

                                    #niri

                                    ? 1 Reply Last reply
                                    0
                                    • ? Guest

                                      key repeat + scrollable tiling = fun

                                      #niri

                                      ? Offline
                                      ? Offline
                                      Guest
                                      wrote on last edited by
                                      #66

                                      One of the niri users has contributed a gradient interpolation color space setting! Now you can do pretty gradient borders in srgb-linear, oklab and oklch (in all four hue directions).

                                      #niri

                                      ? 1 Reply Last reply
                                      0
                                      • ? Guest

                                        One of the niri users has contributed a gradient interpolation color space setting! Now you can do pretty gradient borders in srgb-linear, oklab and oklch (in all four hue directions).

                                        #niri

                                        ? Offline
                                        ? Offline
                                        Guest
                                        wrote on last edited by
                                        #67

                                        I made a COPR for git builds of niri: https://copr.fedorainfracloud.org/coprs/yalter/niri-git

                                        Apparently this is a thing you can do; relatively easily, even. It's fully automatic, triggers on a webhook from GitHub.

                                        Thanks Michael (my4ng) from our Matrix channel for showing me the relevant docs and doing the initial work!

                                        #niri

                                        ? 1 Reply Last reply
                                        0
                                        • ? Guest

                                          I made a COPR for git builds of niri: https://copr.fedorainfracloud.org/coprs/yalter/niri-git

                                          Apparently this is a thing you can do; relatively easily, even. It's fully automatic, triggers on a webhook from GitHub.

                                          Thanks Michael (my4ng) from our Matrix channel for showing me the relevant docs and doing the initial work!

                                          #niri

                                          ? Offline
                                          ? Offline
                                          Guest
                                          wrote on last edited by
                                          #68

                                          niri has reached 3000 stars yesterday!

                                          ? 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post
                                          0
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular
                                          • World
                                          • Users
                                          • Groups