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  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

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  • ? Guest

    Since I'm in a mouse gesture mood today: hooked up the horizontal touchpad swipe to Mod + middle mouse drag and omg it feels so good with the spring deceleration and all

    (of course it also correctly avoids the touchpad scaling, so that when using the mouse gesture, the cursor location is always exactly anchored to the view position)

    #niri

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    Guest
    wrote on last edited by
    #52

    Now for something fun. I'm experimenting with the ability to set custom shaders for animations. Today I added custom shader support for window-close, which lets me make this cool falling down animation!

    This is entirely optional of course, and there's no performance impact if you don't use it. Also, custom shaders, like the rest of the niri config, are live-reloaded, making it easy to play around with them.

    #niri

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    • ? Guest

      Now for something fun. I'm experimenting with the ability to set custom shaders for animations. Today I added custom shader support for window-close, which lets me make this cool falling down animation!

      This is entirely optional of course, and there's no performance impact if you don't use it. Also, custom shaders, like the rest of the niri config, are live-reloaded, making it easy to play around with them.

      #niri

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      Guest
      wrote on last edited by
      #53

      Been fixing quite a bit of interactive resize jank and other small stuff since the last time, but also added custom shader support for window-open, thus completing it for all three main window animations (open, close, resize).

      Now I didn't actually have any good idea of what I might want in a window open custom shader (I like the default), so I made a simple expanding circle animation to showcase it.

      #niri

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      • ? Guest

        Been fixing quite a bit of interactive resize jank and other small stuff since the last time, but also added custom shader support for window-open, thus completing it for all three main window animations (open, close, resize).

        Now I didn't actually have any good idea of what I might want in a window open custom shader (I like the default), so I made a simple expanding circle animation to showcase it.

        #niri

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        Guest
        wrote on last edited by
        #54

        Niri 0.1.6 with interactive window resizing, rounded corners, named workspaces, mouse view scrolling, animation custom shaders, screen transition!

        https://github.com/YaLTeR/niri/releases/tag/v0.1.6

        Didn't realize quite how many release notes there would be this time; even had to use an extra level of headings. 😅

        #niri #smithay #rust #wayland

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        • ? Guest

          Niri 0.1.6 with interactive window resizing, rounded corners, named workspaces, mouse view scrolling, animation custom shaders, screen transition!

          https://github.com/YaLTeR/niri/releases/tag/v0.1.6

          Didn't realize quite how many release notes there would be this time; even had to use an extra level of headings. 😅

          #niri #smithay #rust #wayland

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          Guest
          wrote on last edited by
          #55

          Over the past few weeks I've been working on fractional scaling for niri. A simple implementation took about a day, but to do it *properly* I had to refactor the entire layout code to work in floating-point.

          The result is well worth it though. Borders, gaps and windows are always physical-pixel aligned, and not restricted to integer logical pixel positions. There's no blur or position-dependent +-1 px jank. Fractional-scale-aware clients remain crisp at any scale.

          #niri #smithay

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          • ? Guest

            Over the past few weeks I've been working on fractional scaling for niri. A simple implementation took about a day, but to do it *properly* I had to refactor the entire layout code to work in floating-point.

            The result is well worth it though. Borders, gaps and windows are always physical-pixel aligned, and not restricted to integer logical pixel positions. There's no blur or position-dependent +-1 px jank. Fractional-scale-aware clients remain crisp at any scale.

            #niri #smithay

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            Guest
            wrote on last edited by
            #56

            So it turns out that changing PipeWire screencast stream resolution on the fly is actually not that hard! Which is great news because it's required (or at least very desirable) for implementing window screencasting.

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            • ? Guest

              So it turns out that changing PipeWire screencast stream resolution on the fly is actually not that hard! Which is great news because it's required (or at least very desirable) for implementing window screencasting.

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              Guest
              wrote on last edited by
              #57

              Phew, finished the initial implementation of window screencasting in niri! Complete with stream resolution change on window resizing.

              Some details are still iffy regarding frame timing and frame callbacks, especially to obscured windows, but it *should* work decently fine for now.

              #niri

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              • ? Guest

                Phew, finished the initial implementation of window screencasting in niri! Complete with stream resolution change on window resizing.

                Some details are still iffy regarding frame timing and frame callbacks, especially to obscured windows, but it *should* work decently fine for now.

                #niri

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                Guest
                wrote on last edited by
                #58

                Icons are missing in the portal dialog because apparently Shell keeps track of Wayland app ID to .desktop file mapping internally and returns the .desktop file name to the portal for it to get the icon. Which is a bit too much effort for me to replicate for now. 😅

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                • ? Guest

                  Icons are missing in the portal dialog because apparently Shell keeps track of Wayland app ID to .desktop file mapping internally and returns the .desktop file name to the portal for it to get the icon. Which is a bit too much effort for me to replicate for now. 😅

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                  Guest
                  wrote on last edited by
                  #59

                  Fixed transparency support. Turns out the BGRA format should've been in a separate pod, rather than as a choice in the same pod. Should've looked at Mutter code sooner as usual..

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                  • ? Guest

                    Fixed transparency support. Turns out the BGRA format should've been in a separate pod, rather than as a choice in the same pod. Should've looked at Mutter code sooner as usual..

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                    Guest
                    wrote on last edited by
                    #60

                    niri v0.1.7 is out with fractional scaling, window screencasts and many smaller improvements!

                    https://github.com/YaLTeR/niri/releases/tag/v0.1.7

                    #niri #smithay #wayland #rust

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                    • ? Guest

                      niri v0.1.7 is out with fractional scaling, window screencasts and many smaller improvements!

                      https://github.com/YaLTeR/niri/releases/tag/v0.1.7

                      #niri #smithay #wayland #rust

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                      Guest
                      wrote on last edited by
                      #61

                      Apparently there's a cool Pango flag that enables subpixel glyph positioning which makes things scale smoother and improves kerning! Thanks Benjamin (the GTK maintainer) for the suggestion

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                      • ? Guest

                        Apparently there's a cool Pango flag that enables subpixel glyph positioning which makes things scale smoother and improves kerning! Thanks Benjamin (the GTK maintainer) for the suggestion

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                        Guest
                        wrote on last edited by
                        #62

                        Oops, looks like niri had outstarred PaperWM on GitHub 🙈

                        PaperWM introduced me to (and made me fall in love with) scrollable tiling. It's a solid implementation on top of GNOME, so you get all the benefits of running a stable and well-supported DE (and Xwayland). PaperWM is also a very direct inspiration for many parts of niri!

                        https://github.com/paperwm/PaperWM

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                        • ? Guest

                          Oops, looks like niri had outstarred PaperWM on GitHub 🙈

                          PaperWM introduced me to (and made me fall in love with) scrollable tiling. It's a solid implementation on top of GNOME, so you get all the benefits of running a stable and well-supported DE (and Xwayland). PaperWM is also a very direct inspiration for many parts of niri!

                          https://github.com/paperwm/PaperWM

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                          Guest
                          wrote on last edited by
                          #63

                          Implemented the thing where you can toggle the mouse pointer on the screenshot after the fact (by pressing P). Gonna add a help panel here soon to remind you of this.

                          #niri

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                          • ? Guest

                            Implemented the thing where you can toggle the mouse pointer on the screenshot after the fact (by pressing P). Gonna add a help panel here soon to remind you of this.

                            #niri

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                            Guest
                            wrote on last edited by
                            #64

                            Much better

                            #niri

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                            • ? Guest

                              Much better

                              #niri

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                              Guest
                              wrote on last edited by
                              #65

                              key repeat + scrollable tiling = fun

                              #niri

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                              • ? Guest

                                key repeat + scrollable tiling = fun

                                #niri

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                                Guest
                                wrote on last edited by
                                #66

                                One of the niri users has contributed a gradient interpolation color space setting! Now you can do pretty gradient borders in srgb-linear, oklab and oklch (in all four hue directions).

                                #niri

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                                • ? Guest

                                  One of the niri users has contributed a gradient interpolation color space setting! Now you can do pretty gradient borders in srgb-linear, oklab and oklch (in all four hue directions).

                                  #niri

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                                  Guest
                                  wrote on last edited by
                                  #67

                                  I made a COPR for git builds of niri: https://copr.fedorainfracloud.org/coprs/yalter/niri-git

                                  Apparently this is a thing you can do; relatively easily, even. It's fully automatic, triggers on a webhook from GitHub.

                                  Thanks Michael (my4ng) from our Matrix channel for showing me the relevant docs and doing the initial work!

                                  #niri

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                                  • ? Guest

                                    I made a COPR for git builds of niri: https://copr.fedorainfracloud.org/coprs/yalter/niri-git

                                    Apparently this is a thing you can do; relatively easily, even. It's fully automatic, triggers on a webhook from GitHub.

                                    Thanks Michael (my4ng) from our Matrix channel for showing me the relevant docs and doing the initial work!

                                    #niri

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                                    Guest
                                    wrote on last edited by
                                    #68

                                    niri has reached 3000 stars yesterday!

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                                    • ? Guest

                                      niri has reached 3000 stars yesterday!

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                                      Guest
                                      wrote on last edited by
                                      #69

                                      also in an act of severe procrastination i decided to try drawing a diagram of the redraw state machine: https://github.com/YaLTeR/niri/wiki/Redraw-Loop

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                                      • ? Guest

                                        also in an act of severe procrastination i decided to try drawing a diagram of the redraw state machine: https://github.com/YaLTeR/niri/wiki/Redraw-Loop

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                                        Guest
                                        wrote on last edited by
                                        #70

                                        Spent a better part of today, but I've got dmabuf modifier negotiation fully working in my pipewire screencasting code in niri! This happens to finally fix screencasting on NVIDIA GPUs. Still haven't got any GStreamer pipeline working though, maybe needs a pipewire update.

                                        Apparently, my AMD selects a BGRA format modifier that has two planes. Some out of band info I suppose. And on Intel a preferred BGRA modifier has three entire planes!

                                        #niri #pipewire

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                                        • ? Guest

                                          Spent a better part of today, but I've got dmabuf modifier negotiation fully working in my pipewire screencasting code in niri! This happens to finally fix screencasting on NVIDIA GPUs. Still haven't got any GStreamer pipeline working though, maybe needs a pipewire update.

                                          Apparently, my AMD selects a BGRA format modifier that has two planes. Some out of band info I suppose. And on Intel a preferred BGRA modifier has three entire planes!

                                          #niri #pipewire

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                                          Guest
                                          wrote on last edited by
                                          #71

                                          My Wayland compositor, niri, turns one today!

                                          Here's v0.1.8 with bind key repeat, screenshot UI pointer toggle, gradient color spaces, wlr screencopy v3 and output management, and lots of other improvements: https://github.com/YaLTeR/niri/releases/tag/v0.1.8

                                          #niri #smithay #wayland #rust

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