Well, I won't keep playing Minecraft on my Windows VM if the RAM problem persists.
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I'm now using the VM just how I did it like, uh... 5 years ago or so? With Synergy (now Deskflow)
Ah, I remember why I didn't play Minecraft with this setup. It's unplayable because the camera speed is like 1000x for some reason :woozy_baa: But at least I don't have to worry about my art projects anymore
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Ah, I remember why I didn't play Minecraft with this setup. It's unplayable because the camera speed is like 1000x for some reason :woozy_baa: But at least I don't have to worry about my art projects anymore
Got that solved as well. Now the only downside compared to looking-glass is that I can't view the VM through a window anymore which I can just hide when I need to do something on the host.
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Got that solved as well. Now the only downside compared to looking-glass is that I can't view the VM through a window anymore which I can just hide when I need to do something on the host.
Oh hey, I'm not the only one: forum.level1techs.com/t/looking-glass-client-causes-unreclaimed-host-memory-leak/235632
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Oh hey, I'm not the only one: forum.level1techs.com/t/looking-glass-client-causes-unreclaimed-host-memory-leak/235632
The thread says to use the OpenGL renderer. I tried it and it does fix the memory issue, but there's lots of lagging instead. Makes sense that it's very noticeable at 4K.
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The thread says to use the OpenGL renderer. I tried it and it does fix the memory issue, but there's lots of lagging instead. Makes sense that it's very noticeable at 4K.
@volpeon ...Why are you running Minecraft in the VM in the first place?
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@volpeon ...Why are you running Minecraft in the VM in the first place?
@krutonium It has the powerful GPU
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@krutonium It has the powerful GPU
@volpeon Okay but Minecraft runs fine on my 4th gen integrated intel laptop gpu... This feels excessive lol.
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@volpeon Okay but Minecraft runs fine on my 4th gen integrated intel laptop gpu... This feels excessive lol.
@krutonium Listen, if I have a GPU that can handle shaders at high settings, I'm not going to run the game on the potato GPU
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@krutonium Listen, if I have a GPU that can handle shaders at high settings, I'm not going to run the game on the potato GPU
@volpeon Ya know fair
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Oh hey, I'm not the only one: forum.level1techs.com/t/looking-glass-client-causes-unreclaimed-host-memory-leak/235632
The problem has apparently been introduced by a commit in Mesa which says:
> gallium: de-pointerize pipe_surface
this allows eliminating surface refcounting and objects which, relatively speaking, don't serve much purpose
That clearly worked out well. :neofox_googly_woozy: