@a1ba maybe the latest Odyssey models support NPOT textures, I just remember on an Indigo2 it was not supported when I wrote the OutRun clone for IRIX. Quake I/II/III work nice on them.

flexion@oldbytes.space
@flexion@oldbytes.space
Posts
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I've converted the "Entropic Collapse" effect (by sschepis) to C with OpenGL on IRIX -
I've converted the "Entropic Collapse" effect (by sschepis) to C with OpenGL on IRIX@a1ba Have to pull a list of extensions next time.
AFAIK: No VBOs. glDrawRangeElements should be supported. Not sure about MSAA, but multi texturing can be done. No NPOT texture support. Anisotropy and clamp to edge should be there. -
I've converted the "Entropic Collapse" effect (by sschepis) to C with OpenGL on IRIX@a1ba the maximum you can get on IRIX SGI machines is OpenGL 1.3 on the latest HW with some extensions. But no shaders.
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I've converted the "Entropic Collapse" effect (by sschepis) to C with OpenGL on IRIXI've converted the "Entropic Collapse" effect (by sschepis) to C with OpenGL on IRIX
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Cats would buy Silicon Graphics (R)Cats would buy Silicon Graphics (R)