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  3. @Xylemon

@Xylemon

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  • ? Guest
    @a1ba Thanks glad to hear you're doing alright as well, btw do you have a Matrix?
    a1ba@suya.placeA This user is from outside of this forum
    a1ba@suya.placeA This user is from outside of this forum
    a1ba@suya.place
    wrote on last edited by
    #7
    @Xylemon I had few accounts but every time server died and my account gone with it.

    I still plan to self-host ejabberd with matrix support but dunno when I will have free time for that. Still have xmpp though which ironically mostly used to access irc. 🙂
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    • a1ba@suya.placeA a1ba@suya.place
      @Xylemon I had few accounts but every time server died and my account gone with it.

      I still plan to self-host ejabberd with matrix support but dunno when I will have free time for that. Still have xmpp though which ironically mostly used to access irc. 🙂
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      Guest
      wrote on last edited by
      #8
      @a1ba Ah, I get that. I don't know if eukara told you but there is a idtech.space Matrix now as well if that interests you, we pretty much hangout on Matrix everyday, especially since I moved recently
      a1ba@suya.placeA 1 Reply Last reply
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      • ? Guest
        @a1ba Ah, I get that. I don't know if eukara told you but there is a idtech.space Matrix now as well if that interests you, we pretty much hangout on Matrix everyday, especially since I moved recently
        a1ba@suya.placeA This user is from outside of this forum
        a1ba@suya.placeA This user is from outside of this forum
        a1ba@suya.place
        wrote on last edited by a1ba@suya.place
        #9
        @Xylemon I would like to try set up ejabberd again some time later and if it wouldn't work, I would like to ask for an account on idtech.space, thank you :neofox_heart:
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        • a1ba@suya.placeA a1ba@suya.place
          @Xylemon I would like to try set up ejabberd again some time later and if it wouldn't work, I would like to ask for an account on idtech.space, thank you :neofox_heart:
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          Guest
          wrote on last edited by
          #10
          @a1ba For sure! Just let us know
          ? 1 Reply Last reply
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          • ? Guest
            @a1ba For sure! Just let us know
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            Guest
            wrote on last edited by
            #11
            @a1ba Hey I tried using the "Messages" feature over the instance here and sent you some, but I don't know if they went through, hope you have being doing alright
            a1ba@suya.placeA 1 Reply Last reply
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            • ? Guest
              @a1ba Hey I tried using the "Messages" feature over the instance here and sent you some, but I don't know if they went through, hope you have being doing alright
              a1ba@suya.placeA This user is from outside of this forum
              a1ba@suya.placeA This user is from outside of this forum
              a1ba@suya.place
              wrote on last edited by
              #12
              @Xylemon I think these were removed in Akkoma.

              I'm fine, but mostly busy. How about you?
              ? 1 Reply Last reply
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              • a1ba@suya.placeA a1ba@suya.place
                @Xylemon I think these were removed in Akkoma.

                I'm fine, but mostly busy. How about you?
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                Guest
                wrote on last edited by
                #13
                @a1ba Sorry for the delayed reply

                I've been busy as well, just helped eukara push out a final update to our silly little quake sandbox mod, since some people kept asking and it had some bugs, so we did one last final update, was fun but took a bit of time and testing to get it really right (we've been trying to finish off all our old projects this summer)

                also I sent this in the DMs but since they didn't go through, just wanted to say eukara and I saw your comment on that Rad Therapy 2 video, thank you for the kind words and technical feedback, thought it was really cool of you to say
                a1ba@suya.placeA 1 Reply Last reply
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                • ? Guest
                  @a1ba Sorry for the delayed reply

                  I've been busy as well, just helped eukara push out a final update to our silly little quake sandbox mod, since some people kept asking and it had some bugs, so we did one last final update, was fun but took a bit of time and testing to get it really right (we've been trying to finish off all our old projects this summer)

                  also I sent this in the DMs but since they didn't go through, just wanted to say eukara and I saw your comment on that Rad Therapy 2 video, thank you for the kind words and technical feedback, thought it was really cool of you to say
                  a1ba@suya.placeA This user is from outside of this forum
                  a1ba@suya.placeA This user is from outside of this forum
                  a1ba@suya.place
                  wrote on last edited by
                  #14
                  @Xylemon hey, glad to hear from you.

                  thank you too, for the work on nuclide, it's really a groundbreaking project that deserves more attention from the modders.

                  in that comment I just wanted to explain the obvious benefit of running game code in a virtual machine because I often notice how hl modders, traumatized by cpp, feel slightly hostile against quakec, probably didn't even know how fteqc is much more friendly. But the comment turned out to be on the opposite side, instead ranting how hl modding scene relies too much on the native code capabilities. i guess that's just my perspective on the modding scene %)
                  a1ba@suya.placeA 1 Reply Last reply
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                  • a1ba@suya.placeA a1ba@suya.place
                    @Xylemon hey, glad to hear from you.

                    thank you too, for the work on nuclide, it's really a groundbreaking project that deserves more attention from the modders.

                    in that comment I just wanted to explain the obvious benefit of running game code in a virtual machine because I often notice how hl modders, traumatized by cpp, feel slightly hostile against quakec, probably didn't even know how fteqc is much more friendly. But the comment turned out to be on the opposite side, instead ranting how hl modding scene relies too much on the native code capabilities. i guess that's just my perspective on the modding scene %)
                    a1ba@suya.placeA This user is from outside of this forum
                    a1ba@suya.placeA This user is from outside of this forum
                    a1ba@suya.place
                    wrote on last edited by
                    #15
                    @Xylemon btw what's the "silly little quake sandbox mod" you're talking about? 🙂
                    ? 1 Reply Last reply
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                    • a1ba@suya.placeA a1ba@suya.place
                      @Xylemon btw what's the "silly little quake sandbox mod" you're talking about? 🙂
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                      Guest
                      wrote last edited by
                      #16
                      @a1ba Sorry for the late reply... again... (ahhh)

                      https://www.moddb.com/mods/qreate/news/qreate-11-the-final-update

                      The Quake mod is Qreate, it's basically Marco doing Go-Mod in Quake 🙂 Something he started a looong time ago, and I helped him out with a lot this time around, even figuring out why it wasn't working in the remaster.

                      Today was me finishing up EVERYTHING, from the SDK/Source Code to the Hotfix needed for the remaster, plus real life was keeping me busy (sorry again about that)
                      ? 1 Reply Last reply
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                      • ? Guest
                        @a1ba Sorry for the late reply... again... (ahhh)

                        https://www.moddb.com/mods/qreate/news/qreate-11-the-final-update

                        The Quake mod is Qreate, it's basically Marco doing Go-Mod in Quake 🙂 Something he started a looong time ago, and I helped him out with a lot this time around, even figuring out why it wasn't working in the remaster.

                        Today was me finishing up EVERYTHING, from the SDK/Source Code to the Hotfix needed for the remaster, plus real life was keeping me busy (sorry again about that)
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                        Guest
                        wrote last edited by
                        #17
                        @a1ba Eukara and I are happy though to finally wrap it up 🙂

                        BTW, do you mind if I ask you a couple Half-Life mod related questions / some possible help?
                        a1ba@suya.placeA 1 Reply Last reply
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                        • ? Guest
                          @a1ba Eukara and I are happy though to finally wrap it up 🙂

                          BTW, do you mind if I ask you a couple Half-Life mod related questions / some possible help?
                          a1ba@suya.placeA This user is from outside of this forum
                          a1ba@suya.placeA This user is from outside of this forum
                          a1ba@suya.place
                          wrote last edited by
                          #18
                          @Xylemon sounds interesting, I really want to play it now.

                          Yeah, sure, go ahead.
                          ? 1 Reply Last reply
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                          • a1ba@suya.placeA a1ba@suya.place shared this topic
                          • a1ba@suya.placeA a1ba@suya.place
                            @Xylemon sounds interesting, I really want to play it now.

                            Yeah, sure, go ahead.
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                            Guest
                            wrote last edited by
                            #19
                            @a1ba @a1ba do you know anything about this repo?
                            https://github.com/nekonomicon/HeartOfEvil

                            This caught my eye because Heart of Evil released the map and model sources, along with the source code, but this git repo of the source code is the only copy I can find unfortunately. Naplam Edition released heavily altered map sources only, and we asked a dev of that project and they had nothing sadly

                            I ask because I know you've been reverse engineering and preserving a lot of mods as well, and it seems like you may know the person or they at least hang around in similar circles. Ultimately, I'd like to know where this copy of the source code came from, it'd be really helpful!
                            a1ba@suya.placeA ? 2 Replies Last reply
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                            • ? Guest
                              @a1ba @a1ba do you know anything about this repo?
                              https://github.com/nekonomicon/HeartOfEvil

                              This caught my eye because Heart of Evil released the map and model sources, along with the source code, but this git repo of the source code is the only copy I can find unfortunately. Naplam Edition released heavily altered map sources only, and we asked a dev of that project and they had nothing sadly

                              I ask because I know you've been reverse engineering and preserving a lot of mods as well, and it seems like you may know the person or they at least hang around in similar circles. Ultimately, I'd like to know where this copy of the source code came from, it'd be really helpful!
                              a1ba@suya.placeA This user is from outside of this forum
                              a1ba@suya.placeA This user is from outside of this forum
                              a1ba@suya.place
                              wrote last edited by
                              #20
                              @Xylemon oh, he is on fedi actually: @nekonomicon
                              1 Reply Last reply
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                              • ? Guest
                                @a1ba @a1ba do you know anything about this repo?
                                https://github.com/nekonomicon/HeartOfEvil

                                This caught my eye because Heart of Evil released the map and model sources, along with the source code, but this git repo of the source code is the only copy I can find unfortunately. Naplam Edition released heavily altered map sources only, and we asked a dev of that project and they had nothing sadly

                                I ask because I know you've been reverse engineering and preserving a lot of mods as well, and it seems like you may know the person or they at least hang around in similar circles. Ultimately, I'd like to know where this copy of the source code came from, it'd be really helpful!
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                                Guest
                                wrote last edited by
                                #21
                                @Xylemon @a1ba
                                gunrunners-paradise uploaded archive with source code in FWGS's discord in 2020:
                                https://github.com/gunrunners-paradise
                                Later I found the same archive on moddb, but it was uploaded by SixCentGeorge(Author of Opposing Life2Life):
                                https://web.archive.org/web/20200314145221/https://www.moddb.com/mods/heart-of-evil
                                ? 1 Reply Last reply
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                                • ? Guest
                                  @Xylemon @a1ba
                                  gunrunners-paradise uploaded archive with source code in FWGS's discord in 2020:
                                  https://github.com/gunrunners-paradise
                                  Later I found the same archive on moddb, but it was uploaded by SixCentGeorge(Author of Opposing Life2Life):
                                  https://web.archive.org/web/20200314145221/https://www.moddb.com/mods/heart-of-evil
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                                  Guest
                                  wrote last edited by
                                  #22
                                  @Xylemon @a1ba https://limewire.com/d/caw96#OKvOdSJZ4r
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