fucking quake 3
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fucking quake 3
of course
waiting for xash3d in webxdc with multiplayer
RE: chaos.social/users/delta/statuses/114517181096683376 -
fucking quake 3
of course
waiting for xash3d in webxdc with multiplayer
RE: chaos.social/users/delta/statuses/114517181096683376 -
@steffo @alexia tf is webxdc? I don't see a point in encrypting game traffic or starting it in chat or whatever. What we really need for _good_ multiplayer is either UDP so we can keep existing netchan, or keep TCP but rework the netchan.
As for running it in Web, there are few people really interested in emscripten port. There was a port of old engine, there is another port based on new engine branch, but it's too intrusive and I can't merge it as is. -
@steffo @alexia tf is webxdc? I don't see a point in encrypting game traffic or starting it in chat or whatever. What we really need for _good_ multiplayer is either UDP so we can keep existing netchan, or keep TCP but rework the netchan.
As for running it in Web, there are few people really interested in emscripten port. There was a port of old engine, there is another port based on new engine branch, but it's too intrusive and I can't merge it as is. -
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@steffo @alexia tf is webxdc? I don't see a point in encrypting game traffic or starting it in chat or whatever. What we really need for _good_ multiplayer is either UDP so we can keep existing netchan, or keep TCP but rework the netchan.
As for running it in Web, there are few people really interested in emscripten port. There was a port of old engine, there is another port based on new engine branch, but it's too intrusive and I can't merge it as is. -
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