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  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

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  • ? Guest

    Yesterday dove into one of the older animation jank bugs in niri: quickly resizing a window back and forth would cause adjacent windows to jump. This problem is hard to trigger unless you're specifically trying to (then it's easy), but it was causing "downstream" problems for more complex actions.

    The fix was simple enough, but I imagined enough "interesting" cases around it and decided to write a whole bulk of tests. Check this out, all thanks to our layout and clock code!

    #niri

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    Guest
    wrote on last edited by
    #172

    Merged the "window positions and sizes in IPC" PR. Please test and report if anything's broken or missing, we have time to fix it until the next release.

    https://yalter.github.io/niri/niri_ipc/struct.Window.html#structfield.layout

    Here's a quick quickshell test I threw together that draws floating windows as rectangles.

    Thanks yrkv for getting the PR mostly complete!

    https://github.com/YaLTeR/niri/pull/1265

    #niri

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    • ? Guest

      Merged the "window positions and sizes in IPC" PR. Please test and report if anything's broken or missing, we have time to fix it until the next release.

      https://yalter.github.io/niri/niri_ipc/struct.Window.html#structfield.layout

      Here's a quick quickshell test I threw together that draws floating windows as rectangles.

      Thanks yrkv for getting the PR mostly complete!

      https://github.com/YaLTeR/niri/pull/1265

      #niri

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      Guest
      wrote on last edited by
      #173

      With massive thanks to cutenice, we have a new wiki site!!! With good search!

      https://yalter.github.io/niri/

      Make sure not to miss the new Since: annotations

      The site uses Material for mkdocs, and we retained full compatibility with GitHub Wiki, meaning all existing links keep working.

      Also thanks everyone for several suggestions and test wikis in the GitHub discussion!

      #niri

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      • ? Guest

        With massive thanks to cutenice, we have a new wiki site!!! With good search!

        https://yalter.github.io/niri/

        Make sure not to miss the new Since: annotations

        The site uses Material for mkdocs, and we retained full compatibility with GitHub Wiki, meaning all existing links keep working.

        Also thanks everyone for several suggestions and test wikis in the GitHub discussion!

        #niri

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        Guest
        wrote on last edited by
        #174

        Rearranged and expanded quite a bit the design principles page on the wiki: https://yalter.github.io/niri/Development%3A-Design-Principles.html

        Give it a read if you're curious about my thinking process about various niri behaviors and such

        #niri

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        • ? Guest

          Rearranged and expanded quite a bit the design principles page on the wiki: https://yalter.github.io/niri/Development%3A-Design-Principles.html

          Give it a read if you're curious about my thinking process about various niri behaviors and such

          #niri

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          Guest
          wrote on last edited by
          #175

          Implemented basic AccessKit integration for niri based on @DataTriny's proof-of-concept. I have little experience with screen readers, and also had several questions, so I would appreciate more eyes and testing on the PR:

          https://github.com/YaLTeR/niri/pull/2273

          #niri #a11y

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          • ? Guest

            Implemented basic AccessKit integration for niri based on @DataTriny's proof-of-concept. I have little experience with screen readers, and also had several questions, so I would appreciate more eyes and testing on the PR:

            https://github.com/YaLTeR/niri/pull/2273

            #niri #a11y

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            Guest
            wrote on last edited by
            #176

            niri v25.08 is now released with a logo, xwayland-satellite integration, basic screen reader support, NVIDIA screencast flickering fix, window positions and sizes in IPC, and many other improvements!

            Read the notes here: https://github.com/YaLTeR/niri/releases/tag/v25.08

            now i need at least a month off from any release notes preparation 😴

            #niri #smithay #wayland #rust

            ? 1 Reply Last reply
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            • ? Guest

              niri v25.08 is now released with a logo, xwayland-satellite integration, basic screen reader support, NVIDIA screencast flickering fix, window positions and sizes in IPC, and many other improvements!

              Read the notes here: https://github.com/YaLTeR/niri/releases/tag/v25.08

              now i need at least a month off from any release notes preparation 😴

              #niri #smithay #wayland #rust

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              Guest
              wrote on last edited by
              #177

              Screen reader announcement demo bc apparently you can't attach video and image at once

              #niri

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              • ? Guest

                Screen reader announcement demo bc apparently you can't attach video and image at once

                #niri

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                Guest
                wrote on last edited by
                #178

                Fullscreen refactor pt. 1: track pending vs. current fullscreen state for columns, avoid vertical jump when waiting for window to commit a new buffer.

                #niri

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                • ? Guest

                  Fullscreen refactor pt. 1: track pending vs. current fullscreen state for columns, avoid vertical jump when waiting for window to commit a new buffer.

                  #niri

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                  Guest
                  wrote on last edited by
                  #179

                  Fullscreen refactor pt. 2: added un/fullscreen animations. This one involved quite a lot of moving parts actually, so looking for testing.

                  https://github.com/YaLTeR/niri/pull/2333

                  #niri

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                  • ? Guest

                    Fullscreen refactor pt. 2: added un/fullscreen animations. This one involved quite a lot of moving parts actually, so looking for testing.

                    https://github.com/YaLTeR/niri/pull/2333

                    #niri

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                    Guest
                    wrote on last edited by
                    #180

                    Fullscreen refactor pt. 3 turned out to be a refactor of a good chunk of core Smithay xdg-shell/layer-shell/session-lock logic, making it more correct. The fullscreen PR in niri now includes that Smithay refactor, and needs testing even more than before

                    https://github.com/YaLTeR/niri/pull/2333#issuecomment-3263990200

                    Specifically, the refactor makes Smithay correctly track the last acked configure for each commit, also enforces the "must ack before committing first buffer" protocol rule.

                    #niri

                    ? 1 Reply Last reply
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                    • ? Guest

                      Fullscreen refactor pt. 3 turned out to be a refactor of a good chunk of core Smithay xdg-shell/layer-shell/session-lock logic, making it more correct. The fullscreen PR in niri now includes that Smithay refactor, and needs testing even more than before

                      https://github.com/YaLTeR/niri/pull/2333#issuecomment-3263990200

                      Specifically, the refactor makes Smithay correctly track the last acked configure for each commit, also enforces the "must ack before committing first buffer" protocol rule.

                      #niri

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                      Guest
                      wrote on last edited by
                      #181

                      With the fullscreen refactors in place, I got started on the thing that I wanted to do all along: maximize.

                      Niri didn't support normal Wayland maximize because it's very similar (yet slightly different) to our full-width columns—and can't be bound to our full-width state either. However, after plenty of requests, and thinking about it, I reconsidered. Henceforth, the maximize buttons and double-clicking on the titlebars will do the expected thing.

                      Details in PR: https://github.com/YaLTeR/niri/pull/2376

                      #niri

                      ? 1 Reply Last reply
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                      • ? Guest

                        With the fullscreen refactors in place, I got started on the thing that I wanted to do all along: maximize.

                        Niri didn't support normal Wayland maximize because it's very similar (yet slightly different) to our full-width columns—and can't be bound to our full-width state either. However, after plenty of requests, and thinking about it, I reconsidered. Henceforth, the maximize buttons and double-clicking on the titlebars will do the expected thing.

                        Details in PR: https://github.com/YaLTeR/niri/pull/2376

                        #niri

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                        Guest
                        wrote on last edited by
                        #182

                        My Smithay refactors were merged: the big one mentioned above, plus a fix for popup stacking order (e.g. open popup, then open tooltip also from the toplevel itself), plus a fix for root popup grabs from Qt layer-shell surfaces. All of this along with fullscreen refactors and animations is now merged to niri main. (maximize is still wip)

                        #niri

                        ? 1 Reply Last reply
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                        • ? Guest

                          My Smithay refactors were merged: the big one mentioned above, plus a fix for popup stacking order (e.g. open popup, then open tooltip also from the toplevel itself), plus a fix for root popup grabs from Qt layer-shell surfaces. All of this along with fullscreen refactors and animations is now merged to niri main. (maximize is still wip)

                          #niri

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                          Guest
                          wrote on last edited by
                          #183

                          There's been a long-standing request to add config includes to niri. They're useful for config organization, but also for custom desktop shells to be able to change colors without having to edit the main user's config.

                          Today I finished the first step towards this: a many-days-long refactor that makes the main config part, layout, mergeable, i.e., able to be combined from multiple parts. And building on this, per-output/workspace overrides.

                          https://github.com/YaLTeR/niri/pull/2449

                          Testing wanted here!

                          #niri

                          ? 1 Reply Last reply
                          0
                          • ? Guest

                            There's been a long-standing request to add config includes to niri. They're useful for config organization, but also for custom desktop shells to be able to change colors without having to edit the main user's config.

                            Today I finished the first step towards this: a many-days-long refactor that makes the main config part, layout, mergeable, i.e., able to be combined from multiple parts. And building on this, per-output/workspace overrides.

                            https://github.com/YaLTeR/niri/pull/2449

                            Testing wanted here!

                            #niri

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                            Guest
                            wrote on last edited by
                            #184

                            Our config system is declarative, rather than command-like, which means that we parse the config into a tree of data types instead of reading lines and applying them one-by-one. This design requires a lot of work to properly support includes, but in turn we get atomic and selective reloading (if output part of the config didn't change, we don't override your transient output adjustments), better error messages and no problems with things like "spawn-at-startup" that should only work once.

                            #niri

                            ? 1 Reply Last reply
                            0
                            • ? Guest

                              Our config system is declarative, rather than command-like, which means that we parse the config into a tree of data types instead of reading lines and applying them one-by-one. This design requires a lot of work to properly support includes, but in turn we get atomic and selective reloading (if output part of the config didn't change, we don't override your transient output adjustments), better error messages and no problems with things like "spawn-at-startup" that should only work once.

                              #niri

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                              Guest
                              wrote on last edited by
                              #185

                              After several more days of work, I fully finished config includes. All config sections merge together, live-reloading watches all included files (even if they fail to parse), error messages work across files, documentation is written.

                              https://github.com/YaLTeR/niri/pull/2482

                              Once again, this needs testing! There must be NO breakage to existing configs, so if something breaks, I want to know about it to fix it.

                              #niri

                              ? 1 Reply Last reply
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                              • ? Guest

                                After several more days of work, I fully finished config includes. All config sections merge together, live-reloading watches all included files (even if they fail to parse), error messages work across files, documentation is written.

                                https://github.com/YaLTeR/niri/pull/2482

                                Once again, this needs testing! There must be NO breakage to existing configs, so if something breaks, I want to know about it to fix it.

                                #niri

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                                Guest
                                wrote on last edited by
                                #186

                                I merged config includes, along with per-output and per-workspace layout config overrides. Play around with them at your nearest niri-git package.

                                - https://yalter.github.io/niri/Configuration%3A-Include.html
                                - https://yalter.github.io/niri/Configuration%3A-Outputs.html#layout-config-overrides
                                - https://yalter.github.io/niri/Configuration%3A-Named-Workspaces.html#layout-config-overrides

                                Also merged ignore-drm-device which should let you passthrough a GPU to VMs: https://yalter.github.io/niri/Configuration%3A-Debug-Options.html#ignore-drm-device

                                #niri

                                ? 1 Reply Last reply
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                                • ? Guest

                                  I merged config includes, along with per-output and per-workspace layout config overrides. Play around with them at your nearest niri-git package.

                                  - https://yalter.github.io/niri/Configuration%3A-Include.html
                                  - https://yalter.github.io/niri/Configuration%3A-Outputs.html#layout-config-overrides
                                  - https://yalter.github.io/niri/Configuration%3A-Named-Workspaces.html#layout-config-overrides

                                  Also merged ignore-drm-device which should let you passthrough a GPU to VMs: https://yalter.github.io/niri/Configuration%3A-Debug-Options.html#ignore-drm-device

                                  #niri

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                                  Guest
                                  wrote on last edited by
                                  #187

                                  After a detour to config includes and, again, several days/weeks of work implementing all edge cases and expected behaviors, true window maximize is ready and merged to main. Tricky cases like: windows requesting fullscreen and maximize after opening; windows failing to match the full maximized size; transparent windows with the niri border behind them.

                                  https://yalter.github.io/niri/Fullscreen-and-Maximize.html

                                  Give it a try! Ngl I mostly switched to maximize just because I'm too lazy to reach the keyboard for Mod+F.

                                  #niri

                                  ? 1 Reply Last reply
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                                  • ? Guest

                                    After a detour to config includes and, again, several days/weeks of work implementing all edge cases and expected behaviors, true window maximize is ready and merged to main. Tricky cases like: windows requesting fullscreen and maximize after opening; windows failing to match the full maximized size; transparent windows with the niri border behind them.

                                    https://yalter.github.io/niri/Fullscreen-and-Maximize.html

                                    Give it a try! Ngl I mostly switched to maximize just because I'm too lazy to reach the keyboard for Mod+F.

                                    #niri

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                                    Guest
                                    wrote on last edited by
                                    #188

                                    One cool thing I noticed about true maximize is that apps like GIMP or Inkscape or Blender, that really want all available space, maximize themselves at startup, so you don't have to window-rule them manually in your config

                                    #niri

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                                    • ? Guest

                                      One cool thing I noticed about true maximize is that apps like GIMP or Inkscape or Blender, that really want all available space, maximize themselves at startup, so you don't have to window-rule them manually in your config

                                      #niri

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                                      Guest
                                      wrote on last edited by
                                      #189

                                      microsoft niri

                                      #niri

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                                      • ? Guest

                                        microsoft niri

                                        #niri

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                                        Guest
                                        wrote on last edited by
                                        #190

                                        Small change on niri-git for people using the foot terminal with CSD, or other apps that constrain their sizes to a grid: niri will now match the default column width to a preset width when a window opens. So opening foot sized "proportion 0.5" and then pressing Mod+R will switch you to the next preset width, even if foot actually opened slightly smaller to match its terminal grid. Before the change, the first Mod+R would pick the same "proportion 0.5" in this case and "do nothing".

                                        #niri

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                                        • ? Guest

                                          Small change on niri-git for people using the foot terminal with CSD, or other apps that constrain their sizes to a grid: niri will now match the default column width to a preset width when a window opens. So opening foot sized "proportion 0.5" and then pressing Mod+R will switch you to the next preset width, even if foot actually opened slightly smaller to match its terminal grid. Before the change, the first Mod+R would pick the same "proportion 0.5" in this case and "do nothing".

                                          #niri

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                                          Guest
                                          wrote on last edited by
                                          #191

                                          Also, experimenting with this interaction tweak on a branch: what if dragging tiled windows horizontally scrolled the view instead of dragging them "out"? This makes it possible to scroll the view mouse-only without going through the Overview (the zooming gets quite tiring when it's frequent), and makes it possible to scroll the view touch-only. To drag the window out of the layout, you can still drag it downward.

                                          #niri

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