People are upset that some modern games require raytracing, and on the one hand, I get it.
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People are upset that some modern games require raytracing, and on the one hand, I get it. You want a game, turns out you can't play it, because you don't have the tech required, and GPU market is a little bit shit right now.
On the other hand, I'm old enough to remember the same situation with dedicated GPUs altogether. When the games that listed hardware acceleration as a hard requirement were starting to come out, I was maximum pissed, despite having a pretty competent machine. I can run Quake I, II and Unreal, why is Q3 being so fussy?
And knowing that raytracing is not just a visual effect - it's actually a very different way of doing real-time computer graphics, well, there *had* to be some point in time when the devs just *have* to drop support for the old way. That's why the devs do it in the first place - just so they don't deal with a bunch of old hacks anymore.
It's also reminds me of X/Wayland situation. At some point, you *have* to drop legacy support and transition.
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People are upset that some modern games require raytracing, and on the one hand, I get it. You want a game, turns out you can't play it, because you don't have the tech required, and GPU market is a little bit shit right now.
On the other hand, I'm old enough to remember the same situation with dedicated GPUs altogether. When the games that listed hardware acceleration as a hard requirement were starting to come out, I was maximum pissed, despite having a pretty competent machine. I can run Quake I, II and Unreal, why is Q3 being so fussy?
And knowing that raytracing is not just a visual effect - it's actually a very different way of doing real-time computer graphics, well, there *had* to be some point in time when the devs just *have* to drop support for the old way. That's why the devs do it in the first place - just so they don't deal with a bunch of old hacks anymore.
It's also reminds me of X/Wayland situation. At some point, you *have* to drop legacy support and transition.
@drq it would be fine by me if modern gpus were actually able to do pathtracing at least without fake frames -
@drq it would be fine by me if modern gpus were actually able to do pathtracing at least without fake frames
@a1ba Good point.
The night's still young, though. And while Nvidia has been sitting on their ass after releasing 4000 series, the others seem to be closing the distance.
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@a1ba Good point.
The night's still young, though. And while Nvidia has been sitting on their ass after releasing 4000 series, the others seem to be closing the distance.
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@drq (I just wish they stopped pretending they can write a good driver and ported Mesa to Windows)