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  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

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  • ? Guest

    I spent today figuring out the remaining layer-shell keyboard focus problems, and I've got it all working! Pop-ups now render above windows, and bottom/background layers can receive on-demand focus.

    Effectively, this makes the desktop icons components from @LXQt or @xfce just work on niri!

    #niri

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    Guest
    wrote on last edited by
    #111

    Alright, I think I got all of the important things in for the next niri release. Today I updated Smithay for the DRM compositor changes, and added a workaround for a panic when you have two monitors with exactly matching make/model/serial.

    I'll give it a week of testing (if you run niri-git, please report any problems) and if all goes well, tag next Saturday.

    There are a few PRs I'll try to review in time, but they're fairly self contained.

    #niri

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    • ? Guest

      Alright, I think I got all of the important things in for the next niri release. Today I updated Smithay for the DRM compositor changes, and added a workaround for a panic when you have two monitors with exactly matching make/model/serial.

      I'll give it a week of testing (if you run niri-git, please report any problems) and if all goes well, tag next Saturday.

      There are a few PRs I'll try to review in time, but they're fairly self contained.

      #niri

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      Guest
      wrote on last edited by
      #112

      After a full day of writing release notes (god how'd it take so long 😫), niri v25.01 is out with Floating Windows and Working Layer-Shell Desktop Icons and Layer-Shell Screencast Blocking Out and so many more improvements! Yes, you read that right, we finally escaped zerover! I feel that niri is now ready to graduate from v0.1

      Read here and download when your distribution package updates: https://github.com/YaLTeR/niri/releases/tag/v25.01

      #niri #smithay #wayland #rust

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      • ? Guest

        After a full day of writing release notes (god how'd it take so long 😫), niri v25.01 is out with Floating Windows and Working Layer-Shell Desktop Icons and Layer-Shell Screencast Blocking Out and so many more improvements! Yes, you read that right, we finally escaped zerover! I feel that niri is now ready to graduate from v0.1

        Read here and download when your distribution package updates: https://github.com/YaLTeR/niri/releases/tag/v25.01

        #niri #smithay #wayland #rust

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        Guest
        wrote on last edited by
        #113

        something odd about these windows

        #niri

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        • ? Guest

          something odd about these windows

          #niri

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          Guest
          wrote on last edited by
          #114

          this is a completely normal screenshot. nothing unusual here

          #niri

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          • ? Guest

            this is a completely normal screenshot. nothing unusual here

            #niri

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            Guest
            wrote on last edited by
            #115

            Looking for testing and feedback for server-side shadows: https://github.com/YaLTeR/niri/pull/990

            #niri

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            • ? Guest

              Looking for testing and feedback for server-side shadows: https://github.com/YaLTeR/niri/pull/990

              #niri

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              Guest
              wrote on last edited by
              #116

              ppl from our niri matrix playing around with the new compositor-side shadows! These screenshots are from @r4hulrosh4n and calops (no fedi)

              #niri

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              • ? Guest

                ppl from our niri matrix playing around with the new compositor-side shadows! These screenshots are from @r4hulrosh4n and calops (no fedi)

                #niri

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                Guest
                wrote on last edited by
                #117

                Added shadow support for layer-shell surfaces!

                Though unfortunately layer-shell has no way to signal the visual geometry, so this only looks right if the layer surface doesn't have its own margins.

                https://github.com/YaLTeR/niri/wiki/Configuration:-Layer-Rules#shadow

                #niri

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                • ? Guest

                  Added shadow support for layer-shell surfaces!

                  Though unfortunately layer-shell has no way to signal the visual geometry, so this only looks right if the layer surface doesn't have its own margins.

                  https://github.com/YaLTeR/niri/wiki/Configuration:-Layer-Rules#shadow

                  #niri

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                  Guest
                  wrote on last edited by
                  #118

                  I'm adding tabs to niri. Instead of some separate mode, they're just changing how a column is displayed. This means all your hotkeys and everything works exactly the same with tabs. Which was a wonderful UX idea by @elkowar!

                  I've got a draft PR going with some design and UX questions, please feel free to try it and give feedback: https://github.com/YaLTeR/niri/pull/1085

                  #niri

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                  • ? Guest

                    I'm adding tabs to niri. Instead of some separate mode, they're just changing how a column is displayed. This means all your hotkeys and everything works exactly the same with tabs. Which was a wonderful UX idea by @elkowar!

                    I've got a draft PR going with some design and UX questions, please feel free to try it and give feedback: https://github.com/YaLTeR/niri/pull/1085

                    #niri

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                    Guest
                    wrote on last edited by
                    #119

                    Why would you even want tabs in niri? Occasionally it's quite useful. For example, when streaming programming, I increase the font size, so I can no longer fit editor + terminal on the screen at once. Scrolling back and forth gets annoying, and tabs feel just right for this.

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                    • ? Guest

                      Why would you even want tabs in niri? Occasionally it's quite useful. For example, when streaming programming, I increase the font size, so I can no longer fit editor + terminal on the screen at once. Scrolling back and forth gets annoying, and tabs feel just right for this.

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                      Guest
                      wrote on last edited by
                      #120

                      We just hit 5000 stars! 🎉

                      #niri

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                      • ? Guest

                        We just hit 5000 stars! 🎉

                        #niri

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                        Guest
                        wrote on last edited by
                        #121

                        A ton of changes in the tabs PR over the past few days. Mainly various options (tabbed display by default, tab indicator position, etc.).

                        Just finished with a big one: you can now place the tab indicator within the column rather than "outside". This is needed for thicker tab bars, since otherwise they overlap adjacent windows.

                        https://github.com/YaLTeR/niri/pull/1085

                        #niri

                        ? 1 Reply Last reply
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                        • ? Guest

                          A ton of changes in the tabs PR over the past few days. Mainly various options (tabbed display by default, tab indicator position, etc.).

                          Just finished with a big one: you can now place the tab indicator within the column rather than "outside". This is needed for thicker tab bars, since otherwise they overlap adjacent windows.

                          https://github.com/YaLTeR/niri/pull/1085

                          #niri

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                          Guest
                          wrote on last edited by
                          #122

                          I merged tabbed columns into niri! Now you can play around with them using your nearest niri-git package. With working animations and all

                          Noticed tabs can sometimes be useful for comparing windows without taking screenshots. Here for example I'm running the Adw demo from F41 vs. nightly Flathub, showing the slight color difference and apparently a 1 px layout shift.

                          #niri

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                          • ? Guest

                            I merged tabbed columns into niri! Now you can play around with them using your nearest niri-git package. With working animations and all

                            Noticed tabs can sometimes be useful for comparing windows without taking screenshots. Here for example I'm running the Adw demo from F41 vs. nightly Flathub, showing the slight color difference and apparently a 1 px layout shift.

                            #niri

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                            Guest
                            wrote on last edited by
                            #123

                            Another cool suggestion by @elkowar: you can now match windows recorded by an active window screencast. For example, to highlight the casted window with a different color.

                            #niri

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                            • ? Guest

                              Another cool suggestion by @elkowar: you can now match windows recorded by an active window screencast. For example, to highlight the casted window with a different color.

                              #niri

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                              Guest
                              wrote on last edited by
                              #124

                              You can now (finally) customize the important hotkeys list: https://github.com/YaLTeR/niri/wiki/Configuration:-Key-Bindings#custom-hotkey-overlay-titles

                              #niri

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                              • ? Guest

                                You can now (finally) customize the important hotkeys list: https://github.com/YaLTeR/niri/wiki/Configuration:-Key-Bindings#custom-hotkey-overlay-titles

                                #niri

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                                Guest
                                wrote on last edited by
                                #125

                                Today in *very long* overdue features (looks like I opened the issue even before v0.1.0): moving the mouse against a monitor edge now scrolls the view during drag-and-drop.

                                (before this change, you had to use the keyboard for this, and yes it was very awkward)

                                #niri

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                                • ? Guest

                                  Today in *very long* overdue features (looks like I opened the issue even before v0.1.0): moving the mouse against a monitor edge now scrolls the view during drag-and-drop.

                                  (before this change, you had to use the keyboard for this, and yes it was very awkward)

                                  #niri

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                                  Guest
                                  wrote on last edited by
                                  #126

                                  Another neat new thing: a bind to expand column to available width. Basically, "expand to fill empty space".

                                  But, a bit smarter: with scrollable tiling we can have windows partially off-screen. This bind ignores such windows, making it easy to position things to exactly fill the screen, even in the middle of a scrolling layout.

                                  #niri

                                  ? 1 Reply Last reply
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                                  • ? Guest

                                    Another neat new thing: a bind to expand column to available width. Basically, "expand to fill empty space".

                                    But, a bit smarter: with scrollable tiling we can have windows partially off-screen. This bind ignores such windows, making it easy to position things to exactly fill the screen, even in the middle of a scrolling layout.

                                    #niri

                                    ? Offline
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                                    Guest
                                    wrote on last edited by
                                    #127

                                    Today I'm releasing niri v25.02 with tabs, shadows, DnD view scrolling, and a ton of other improvements! Read the release notes at https://github.com/YaLTeR/niri/releases/tag/v25.02 and @ your distro to update the package.

                                    [[honestly wtf how did so much stuff happen, it's been barely over a month]]

                                    #niri #smithay #wayland #rust

                                    ? 1 Reply Last reply
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                                    • ? Guest

                                      Today I'm releasing niri v25.02 with tabs, shadows, DnD view scrolling, and a ton of other improvements! Read the release notes at https://github.com/YaLTeR/niri/releases/tag/v25.02 and @ your distro to update the package.

                                      [[honestly wtf how did so much stuff happen, it's been barely over a month]]

                                      #niri #smithay #wayland #rust

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                                      Guest
                                      wrote on last edited by
                                      #128

                                      This is not on main yet, but I've heavily reworked how offscreening works in niri.

                                      Offscreening is when you render a group of elements to a separate texture, then draw that texture to the final render. In niri it's used for window opening and resize animations, and now also for full-tile opacity changes.

                                      Before, it was very simple: every frame create a new texture and render it from scratch. The new code caches textures and does full damage tracking both "inside" and "outside" the offscreen.

                                      ? 1 Reply Last reply
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                                      • ? Guest

                                        This is not on main yet, but I've heavily reworked how offscreening works in niri.

                                        Offscreening is when you render a group of elements to a separate texture, then draw that texture to the final render. In niri it's used for window opening and resize animations, and now also for full-tile opacity changes.

                                        Before, it was very simple: every frame create a new texture and render it from scratch. The new code caches textures and does full damage tracking both "inside" and "outside" the offscreen.

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                                        Guest
                                        wrote on last edited by
                                        #129

                                        In practice this means much less texture re-creations and much less redrawing.

                                        The main reason to do this was to unlock using offscreens for more persistent visuals. E.g. it's fine to do some extra rendering for a 150 ms animation, but it's not fine to do it for something that can last seconds or minutes.

                                        In particular, I can finally make windows semitransparent while dragging them in the tiling layout! Which needs an offscreen since it's a stack of border + window + subsurfaces.

                                        #niri

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                                        • ? Guest

                                          In practice this means much less texture re-creations and much less redrawing.

                                          The main reason to do this was to unlock using offscreens for more persistent visuals. E.g. it's fine to do some extra rendering for a 150 ms animation, but it's not fine to do it for something that can last seconds or minutes.

                                          In particular, I can finally make windows semitransparent while dragging them in the tiling layout! Which needs an offscreen since it's a stack of border + window + subsurfaces.

                                          #niri

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                                          Guest
                                          wrote on last edited by
                                          #130

                                          Still testing this one: a window rule to set the xdg-toplevel Tiled state.

                                          By default niri matches it to prefer-no-csd, because the Tiled state currently happens to be the best way to ask always-CSD windows to square their corners.

                                          With this tiled-state window rule you can override it, for example to get title bars (for easy mouse-only gestures) together with square corners (if you're going for a square style with borders, like mine here). You can also e.g. limit it to tiled windows.

                                          #niri

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