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  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

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  • ? Guest

    Should've done this a while ago, but I finally wrote contributing guidelines for niri:

    https://github.com/YaLTeR/niri/blob/main/CONTRIBUTING.md

    With many new users, the stream of issues, discussions and pull requests is quite overwhelming. 😅 You can help! And the contributing guidelines outline the various ways how.

    I would especially appreciate help reviewing PRs, though I understand it's the more complex task out of these.

    Big thanks to people already answering questions and helping others!

    #niri

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    Guest
    wrote on last edited by
    #164

    Today I implemented fetching keyboard layout options from org.freedesktop.locale1, used by things like distro installers to configure the layout:

    https://github.com/YaLTeR/niri/pull/2052

    I guess this is the closest thing to global cross-desktop keyboard layout configuration, so it should also help environments like LXQt integrating niri.

    Also recently merged: niri now sets a logind session locked hint, useful for e.g. idle tools that put the PC to sleep, but only once the lockscreen is fully up.

    #niri

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    • ? Guest

      Today I implemented fetching keyboard layout options from org.freedesktop.locale1, used by things like distro installers to configure the layout:

      https://github.com/YaLTeR/niri/pull/2052

      I guess this is the closest thing to global cross-desktop keyboard layout configuration, so it should also help environments like LXQt integrating niri.

      Also recently merged: niri now sets a logind session locked hint, useful for e.g. idle tools that put the PC to sleep, but only once the lockscreen is fully up.

      #niri

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      Guest
      wrote on last edited by
      #165

      Gathering thoughts on reconciling communities between Matrix and Discord: https://github.com/YaLTeR/niri/discussions/2069

      This is a problem I expect we'll face reasonably soon, so if you have some ideas please write in the discussion!

      #niri

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      • ? Guest

        Gathering thoughts on reconciling communities between Matrix and Discord: https://github.com/YaLTeR/niri/discussions/2069

        This is a problem I expect we'll face reasonably soon, so if you have some ideas please write in the discussion!

        #niri

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        Guest
        wrote on last edited by
        #166

        About finished implementing org.fd.a11y.KeyboardMonitor in niri, necessary for correct screen reader function:

        https://github.com/YaLTeR/niri/pull/2060

        I tested it with Orca more or less, seems to work, but I'm very new to screen reader workings, so it's possible I've missed something.

        This makes Orca announce keys everywhere in niri, and makes grabs work (both modifier with double-press passthrough and keystrokes). Making Orca actually say niri dialogs will be a separate effort.

        #niri #a11y

        ? 1 Reply Last reply
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        • ? Guest

          About finished implementing org.fd.a11y.KeyboardMonitor in niri, necessary for correct screen reader function:

          https://github.com/YaLTeR/niri/pull/2060

          I tested it with Orca more or less, seems to work, but I'm very new to screen reader workings, so it's possible I've missed something.

          This makes Orca announce keys everywhere in niri, and makes grabs work (both modifier with double-press passthrough and keystrokes). Making Orca actually say niri dialogs will be a separate effort.

          #niri #a11y

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          Guest
          wrote on last edited by
          #167

          We made it to 10k stars on GitHub!!!!

          #niri

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          • ? Guest

            We made it to 10k stars on GitHub!!!!

            #niri

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            Guest
            wrote on last edited by
            #168

            Finally finished making niri screencasts asynchronously wait for rendering completion before handing the buffer over to PipeWire. This fixes screencast flickering problems on NVIDIA setups.

            https://github.com/YaLTeR/niri/pull/2175

            This is not PW explicit sync; I can now finish that too (OBS and PW released their fixes), but it'll act more as an optimization on top of the current code (since only OBS can use it for now, and not on its Flathub build (PW is too old there)).

            #niri

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            • ? Guest

              Finally finished making niri screencasts asynchronously wait for rendering completion before handing the buffer over to PipeWire. This fixes screencast flickering problems on NVIDIA setups.

              https://github.com/YaLTeR/niri/pull/2175

              This is not PW explicit sync; I can now finish that too (OBS and PW released their fixes), but it'll act more as an optimization on top of the current code (since only OBS can use it for now, and not on its Flathub build (PW is too old there)).

              #niri

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              Guest
              wrote on last edited by
              #169

              Quite comprehensive desktop shell for niri released today: https://github.com/bbedward/DankMaterialShell

              Based on QuickShell; made by the same people who started the niri Discord server.

              Checking it out now, looks very cool! Though not without a few rough edges to iron out of course

              #niri #quickshell

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              • ? Guest

                Quite comprehensive desktop shell for niri released today: https://github.com/bbedward/DankMaterialShell

                Based on QuickShell; made by the same people who started the niri Discord server.

                Checking it out now, looks very cool! Though not without a few rough edges to iron out of course

                #niri #quickshell

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                Guest
                wrote on last edited by
                #170

                today niri turns 2!

                #niri

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                • ? Guest

                  today niri turns 2!

                  #niri

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                  Guest
                  wrote on last edited by
                  #171

                  Yesterday dove into one of the older animation jank bugs in niri: quickly resizing a window back and forth would cause adjacent windows to jump. This problem is hard to trigger unless you're specifically trying to (then it's easy), but it was causing "downstream" problems for more complex actions.

                  The fix was simple enough, but I imagined enough "interesting" cases around it and decided to write a whole bulk of tests. Check this out, all thanks to our layout and clock code!

                  #niri

                  ? 1 Reply Last reply
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                  • ? Guest

                    Yesterday dove into one of the older animation jank bugs in niri: quickly resizing a window back and forth would cause adjacent windows to jump. This problem is hard to trigger unless you're specifically trying to (then it's easy), but it was causing "downstream" problems for more complex actions.

                    The fix was simple enough, but I imagined enough "interesting" cases around it and decided to write a whole bulk of tests. Check this out, all thanks to our layout and clock code!

                    #niri

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                    Guest
                    wrote on last edited by
                    #172

                    Merged the "window positions and sizes in IPC" PR. Please test and report if anything's broken or missing, we have time to fix it until the next release.

                    https://yalter.github.io/niri/niri_ipc/struct.Window.html#structfield.layout

                    Here's a quick quickshell test I threw together that draws floating windows as rectangles.

                    Thanks yrkv for getting the PR mostly complete!

                    https://github.com/YaLTeR/niri/pull/1265

                    #niri

                    ? 1 Reply Last reply
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                    • ? Guest

                      Merged the "window positions and sizes in IPC" PR. Please test and report if anything's broken or missing, we have time to fix it until the next release.

                      https://yalter.github.io/niri/niri_ipc/struct.Window.html#structfield.layout

                      Here's a quick quickshell test I threw together that draws floating windows as rectangles.

                      Thanks yrkv for getting the PR mostly complete!

                      https://github.com/YaLTeR/niri/pull/1265

                      #niri

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                      Guest
                      wrote on last edited by
                      #173

                      With massive thanks to cutenice, we have a new wiki site!!! With good search!

                      https://yalter.github.io/niri/

                      Make sure not to miss the new Since: annotations

                      The site uses Material for mkdocs, and we retained full compatibility with GitHub Wiki, meaning all existing links keep working.

                      Also thanks everyone for several suggestions and test wikis in the GitHub discussion!

                      #niri

                      ? 1 Reply Last reply
                      0
                      • ? Guest

                        With massive thanks to cutenice, we have a new wiki site!!! With good search!

                        https://yalter.github.io/niri/

                        Make sure not to miss the new Since: annotations

                        The site uses Material for mkdocs, and we retained full compatibility with GitHub Wiki, meaning all existing links keep working.

                        Also thanks everyone for several suggestions and test wikis in the GitHub discussion!

                        #niri

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                        Guest
                        wrote on last edited by
                        #174

                        Rearranged and expanded quite a bit the design principles page on the wiki: https://yalter.github.io/niri/Development%3A-Design-Principles.html

                        Give it a read if you're curious about my thinking process about various niri behaviors and such

                        #niri

                        ? 1 Reply Last reply
                        0
                        • ? Guest

                          Rearranged and expanded quite a bit the design principles page on the wiki: https://yalter.github.io/niri/Development%3A-Design-Principles.html

                          Give it a read if you're curious about my thinking process about various niri behaviors and such

                          #niri

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                          Guest
                          wrote on last edited by
                          #175

                          Implemented basic AccessKit integration for niri based on @DataTriny's proof-of-concept. I have little experience with screen readers, and also had several questions, so I would appreciate more eyes and testing on the PR:

                          https://github.com/YaLTeR/niri/pull/2273

                          #niri #a11y

                          ? 1 Reply Last reply
                          0
                          • ? Guest

                            Implemented basic AccessKit integration for niri based on @DataTriny's proof-of-concept. I have little experience with screen readers, and also had several questions, so I would appreciate more eyes and testing on the PR:

                            https://github.com/YaLTeR/niri/pull/2273

                            #niri #a11y

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                            Guest
                            wrote on last edited by
                            #176

                            niri v25.08 is now released with a logo, xwayland-satellite integration, basic screen reader support, NVIDIA screencast flickering fix, window positions and sizes in IPC, and many other improvements!

                            Read the notes here: https://github.com/YaLTeR/niri/releases/tag/v25.08

                            now i need at least a month off from any release notes preparation 😴

                            #niri #smithay #wayland #rust

                            ? 1 Reply Last reply
                            0
                            • ? Guest

                              niri v25.08 is now released with a logo, xwayland-satellite integration, basic screen reader support, NVIDIA screencast flickering fix, window positions and sizes in IPC, and many other improvements!

                              Read the notes here: https://github.com/YaLTeR/niri/releases/tag/v25.08

                              now i need at least a month off from any release notes preparation 😴

                              #niri #smithay #wayland #rust

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                              Guest
                              wrote on last edited by
                              #177

                              Screen reader announcement demo bc apparently you can't attach video and image at once

                              #niri

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                              • ? Guest

                                Screen reader announcement demo bc apparently you can't attach video and image at once

                                #niri

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                                Guest
                                wrote on last edited by
                                #178

                                Fullscreen refactor pt. 1: track pending vs. current fullscreen state for columns, avoid vertical jump when waiting for window to commit a new buffer.

                                #niri

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                                • ? Guest

                                  Fullscreen refactor pt. 1: track pending vs. current fullscreen state for columns, avoid vertical jump when waiting for window to commit a new buffer.

                                  #niri

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                                  Guest
                                  wrote on last edited by
                                  #179

                                  Fullscreen refactor pt. 2: added un/fullscreen animations. This one involved quite a lot of moving parts actually, so looking for testing.

                                  https://github.com/YaLTeR/niri/pull/2333

                                  #niri

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                                  • ? Guest

                                    Fullscreen refactor pt. 2: added un/fullscreen animations. This one involved quite a lot of moving parts actually, so looking for testing.

                                    https://github.com/YaLTeR/niri/pull/2333

                                    #niri

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                                    Guest
                                    wrote on last edited by
                                    #180

                                    Fullscreen refactor pt. 3 turned out to be a refactor of a good chunk of core Smithay xdg-shell/layer-shell/session-lock logic, making it more correct. The fullscreen PR in niri now includes that Smithay refactor, and needs testing even more than before

                                    https://github.com/YaLTeR/niri/pull/2333#issuecomment-3263990200

                                    Specifically, the refactor makes Smithay correctly track the last acked configure for each commit, also enforces the "must ack before committing first buffer" protocol rule.

                                    #niri

                                    ? 1 Reply Last reply
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                                    • ? Guest

                                      Fullscreen refactor pt. 3 turned out to be a refactor of a good chunk of core Smithay xdg-shell/layer-shell/session-lock logic, making it more correct. The fullscreen PR in niri now includes that Smithay refactor, and needs testing even more than before

                                      https://github.com/YaLTeR/niri/pull/2333#issuecomment-3263990200

                                      Specifically, the refactor makes Smithay correctly track the last acked configure for each commit, also enforces the "must ack before committing first buffer" protocol rule.

                                      #niri

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                                      Guest
                                      wrote on last edited by
                                      #181

                                      With the fullscreen refactors in place, I got started on the thing that I wanted to do all along: maximize.

                                      Niri didn't support normal Wayland maximize because it's very similar (yet slightly different) to our full-width columns—and can't be bound to our full-width state either. However, after plenty of requests, and thinking about it, I reconsidered. Henceforth, the maximize buttons and double-clicking on the titlebars will do the expected thing.

                                      Details in PR: https://github.com/YaLTeR/niri/pull/2376

                                      #niri

                                      ? 1 Reply Last reply
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                                      • ? Guest

                                        With the fullscreen refactors in place, I got started on the thing that I wanted to do all along: maximize.

                                        Niri didn't support normal Wayland maximize because it's very similar (yet slightly different) to our full-width columns—and can't be bound to our full-width state either. However, after plenty of requests, and thinking about it, I reconsidered. Henceforth, the maximize buttons and double-clicking on the titlebars will do the expected thing.

                                        Details in PR: https://github.com/YaLTeR/niri/pull/2376

                                        #niri

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                                        Guest
                                        wrote on last edited by
                                        #182

                                        My Smithay refactors were merged: the big one mentioned above, plus a fix for popup stacking order (e.g. open popup, then open tooltip also from the toplevel itself), plus a fix for root popup grabs from Qt layer-shell surfaces. All of this along with fullscreen refactors and animations is now merged to niri main. (maximize is still wip)

                                        #niri

                                        ? 1 Reply Last reply
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                                        • ? Guest

                                          My Smithay refactors were merged: the big one mentioned above, plus a fix for popup stacking order (e.g. open popup, then open tooltip also from the toplevel itself), plus a fix for root popup grabs from Qt layer-shell surfaces. All of this along with fullscreen refactors and animations is now merged to niri main. (maximize is still wip)

                                          #niri

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                                          Guest
                                          wrote on last edited by
                                          #183

                                          There's been a long-standing request to add config includes to niri. They're useful for config organization, but also for custom desktop shells to be able to change colors without having to edit the main user's config.

                                          Today I finished the first step towards this: a many-days-long refactor that makes the main config part, layout, mergeable, i.e., able to be combined from multiple parts. And building on this, per-output/workspace overrides.

                                          https://github.com/YaLTeR/niri/pull/2449

                                          Testing wanted here!

                                          #niri

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