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  3. Decided to try writing a Wayland compositor for fun.

Decided to try writing a Wayland compositor for fun.

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  • ? Guest

    About finished implementing org.fd.a11y.KeyboardMonitor in niri, necessary for correct screen reader function:

    https://github.com/YaLTeR/niri/pull/2060

    I tested it with Orca more or less, seems to work, but I'm very new to screen reader workings, so it's possible I've missed something.

    This makes Orca announce keys everywhere in niri, and makes grabs work (both modifier with double-press passthrough and keystrokes). Making Orca actually say niri dialogs will be a separate effort.

    #niri #a11y

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    Guest
    wrote on last edited by
    #167

    We made it to 10k stars on GitHub!!!!

    #niri

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    • ? Guest

      We made it to 10k stars on GitHub!!!!

      #niri

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      Guest
      wrote on last edited by
      #168

      Finally finished making niri screencasts asynchronously wait for rendering completion before handing the buffer over to PipeWire. This fixes screencast flickering problems on NVIDIA setups.

      https://github.com/YaLTeR/niri/pull/2175

      This is not PW explicit sync; I can now finish that too (OBS and PW released their fixes), but it'll act more as an optimization on top of the current code (since only OBS can use it for now, and not on its Flathub build (PW is too old there)).

      #niri

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      • ? Guest

        Finally finished making niri screencasts asynchronously wait for rendering completion before handing the buffer over to PipeWire. This fixes screencast flickering problems on NVIDIA setups.

        https://github.com/YaLTeR/niri/pull/2175

        This is not PW explicit sync; I can now finish that too (OBS and PW released their fixes), but it'll act more as an optimization on top of the current code (since only OBS can use it for now, and not on its Flathub build (PW is too old there)).

        #niri

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        Guest
        wrote on last edited by
        #169

        Quite comprehensive desktop shell for niri released today: https://github.com/bbedward/DankMaterialShell

        Based on QuickShell; made by the same people who started the niri Discord server.

        Checking it out now, looks very cool! Though not without a few rough edges to iron out of course

        #niri #quickshell

        ? 1 Reply Last reply
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        • ? Guest

          Quite comprehensive desktop shell for niri released today: https://github.com/bbedward/DankMaterialShell

          Based on QuickShell; made by the same people who started the niri Discord server.

          Checking it out now, looks very cool! Though not without a few rough edges to iron out of course

          #niri #quickshell

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          Guest
          wrote on last edited by
          #170

          today niri turns 2!

          #niri

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          • ? Guest

            today niri turns 2!

            #niri

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            Guest
            wrote on last edited by
            #171

            Yesterday dove into one of the older animation jank bugs in niri: quickly resizing a window back and forth would cause adjacent windows to jump. This problem is hard to trigger unless you're specifically trying to (then it's easy), but it was causing "downstream" problems for more complex actions.

            The fix was simple enough, but I imagined enough "interesting" cases around it and decided to write a whole bulk of tests. Check this out, all thanks to our layout and clock code!

            #niri

            ? 1 Reply Last reply
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            • ? Guest

              Yesterday dove into one of the older animation jank bugs in niri: quickly resizing a window back and forth would cause adjacent windows to jump. This problem is hard to trigger unless you're specifically trying to (then it's easy), but it was causing "downstream" problems for more complex actions.

              The fix was simple enough, but I imagined enough "interesting" cases around it and decided to write a whole bulk of tests. Check this out, all thanks to our layout and clock code!

              #niri

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              Guest
              wrote on last edited by
              #172

              Merged the "window positions and sizes in IPC" PR. Please test and report if anything's broken or missing, we have time to fix it until the next release.

              https://yalter.github.io/niri/niri_ipc/struct.Window.html#structfield.layout

              Here's a quick quickshell test I threw together that draws floating windows as rectangles.

              Thanks yrkv for getting the PR mostly complete!

              https://github.com/YaLTeR/niri/pull/1265

              #niri

              ? 1 Reply Last reply
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              • ? Guest

                Merged the "window positions and sizes in IPC" PR. Please test and report if anything's broken or missing, we have time to fix it until the next release.

                https://yalter.github.io/niri/niri_ipc/struct.Window.html#structfield.layout

                Here's a quick quickshell test I threw together that draws floating windows as rectangles.

                Thanks yrkv for getting the PR mostly complete!

                https://github.com/YaLTeR/niri/pull/1265

                #niri

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                Guest
                wrote on last edited by
                #173

                With massive thanks to cutenice, we have a new wiki site!!! With good search!

                https://yalter.github.io/niri/

                Make sure not to miss the new Since: annotations

                The site uses Material for mkdocs, and we retained full compatibility with GitHub Wiki, meaning all existing links keep working.

                Also thanks everyone for several suggestions and test wikis in the GitHub discussion!

                #niri

                ? 1 Reply Last reply
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                • ? Guest

                  With massive thanks to cutenice, we have a new wiki site!!! With good search!

                  https://yalter.github.io/niri/

                  Make sure not to miss the new Since: annotations

                  The site uses Material for mkdocs, and we retained full compatibility with GitHub Wiki, meaning all existing links keep working.

                  Also thanks everyone for several suggestions and test wikis in the GitHub discussion!

                  #niri

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                  Guest
                  wrote on last edited by
                  #174

                  Rearranged and expanded quite a bit the design principles page on the wiki: https://yalter.github.io/niri/Development%3A-Design-Principles.html

                  Give it a read if you're curious about my thinking process about various niri behaviors and such

                  #niri

                  ? 1 Reply Last reply
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                  • ? Guest

                    Rearranged and expanded quite a bit the design principles page on the wiki: https://yalter.github.io/niri/Development%3A-Design-Principles.html

                    Give it a read if you're curious about my thinking process about various niri behaviors and such

                    #niri

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                    Guest
                    wrote on last edited by
                    #175

                    Implemented basic AccessKit integration for niri based on @DataTriny's proof-of-concept. I have little experience with screen readers, and also had several questions, so I would appreciate more eyes and testing on the PR:

                    https://github.com/YaLTeR/niri/pull/2273

                    #niri #a11y

                    ? 1 Reply Last reply
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                    • ? Guest

                      Implemented basic AccessKit integration for niri based on @DataTriny's proof-of-concept. I have little experience with screen readers, and also had several questions, so I would appreciate more eyes and testing on the PR:

                      https://github.com/YaLTeR/niri/pull/2273

                      #niri #a11y

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                      Guest
                      wrote on last edited by
                      #176

                      niri v25.08 is now released with a logo, xwayland-satellite integration, basic screen reader support, NVIDIA screencast flickering fix, window positions and sizes in IPC, and many other improvements!

                      Read the notes here: https://github.com/YaLTeR/niri/releases/tag/v25.08

                      now i need at least a month off from any release notes preparation 😴

                      #niri #smithay #wayland #rust

                      ? 1 Reply Last reply
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                      • ? Guest

                        niri v25.08 is now released with a logo, xwayland-satellite integration, basic screen reader support, NVIDIA screencast flickering fix, window positions and sizes in IPC, and many other improvements!

                        Read the notes here: https://github.com/YaLTeR/niri/releases/tag/v25.08

                        now i need at least a month off from any release notes preparation 😴

                        #niri #smithay #wayland #rust

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                        Guest
                        wrote on last edited by
                        #177

                        Screen reader announcement demo bc apparently you can't attach video and image at once

                        #niri

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                        • ? Guest

                          Screen reader announcement demo bc apparently you can't attach video and image at once

                          #niri

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                          Guest
                          wrote on last edited by
                          #178

                          Fullscreen refactor pt. 1: track pending vs. current fullscreen state for columns, avoid vertical jump when waiting for window to commit a new buffer.

                          #niri

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                          • ? Guest

                            Fullscreen refactor pt. 1: track pending vs. current fullscreen state for columns, avoid vertical jump when waiting for window to commit a new buffer.

                            #niri

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                            Guest
                            wrote on last edited by
                            #179

                            Fullscreen refactor pt. 2: added un/fullscreen animations. This one involved quite a lot of moving parts actually, so looking for testing.

                            https://github.com/YaLTeR/niri/pull/2333

                            #niri

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                            • ? Guest

                              Fullscreen refactor pt. 2: added un/fullscreen animations. This one involved quite a lot of moving parts actually, so looking for testing.

                              https://github.com/YaLTeR/niri/pull/2333

                              #niri

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                              Guest
                              wrote on last edited by
                              #180

                              Fullscreen refactor pt. 3 turned out to be a refactor of a good chunk of core Smithay xdg-shell/layer-shell/session-lock logic, making it more correct. The fullscreen PR in niri now includes that Smithay refactor, and needs testing even more than before

                              https://github.com/YaLTeR/niri/pull/2333#issuecomment-3263990200

                              Specifically, the refactor makes Smithay correctly track the last acked configure for each commit, also enforces the "must ack before committing first buffer" protocol rule.

                              #niri

                              ? 1 Reply Last reply
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                              • ? Guest

                                Fullscreen refactor pt. 3 turned out to be a refactor of a good chunk of core Smithay xdg-shell/layer-shell/session-lock logic, making it more correct. The fullscreen PR in niri now includes that Smithay refactor, and needs testing even more than before

                                https://github.com/YaLTeR/niri/pull/2333#issuecomment-3263990200

                                Specifically, the refactor makes Smithay correctly track the last acked configure for each commit, also enforces the "must ack before committing first buffer" protocol rule.

                                #niri

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                                Guest
                                wrote on last edited by
                                #181

                                With the fullscreen refactors in place, I got started on the thing that I wanted to do all along: maximize.

                                Niri didn't support normal Wayland maximize because it's very similar (yet slightly different) to our full-width columns—and can't be bound to our full-width state either. However, after plenty of requests, and thinking about it, I reconsidered. Henceforth, the maximize buttons and double-clicking on the titlebars will do the expected thing.

                                Details in PR: https://github.com/YaLTeR/niri/pull/2376

                                #niri

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                                • ? Guest

                                  With the fullscreen refactors in place, I got started on the thing that I wanted to do all along: maximize.

                                  Niri didn't support normal Wayland maximize because it's very similar (yet slightly different) to our full-width columns—and can't be bound to our full-width state either. However, after plenty of requests, and thinking about it, I reconsidered. Henceforth, the maximize buttons and double-clicking on the titlebars will do the expected thing.

                                  Details in PR: https://github.com/YaLTeR/niri/pull/2376

                                  #niri

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                                  Guest
                                  wrote on last edited by
                                  #182

                                  My Smithay refactors were merged: the big one mentioned above, plus a fix for popup stacking order (e.g. open popup, then open tooltip also from the toplevel itself), plus a fix for root popup grabs from Qt layer-shell surfaces. All of this along with fullscreen refactors and animations is now merged to niri main. (maximize is still wip)

                                  #niri

                                  ? 1 Reply Last reply
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                                  • ? Guest

                                    My Smithay refactors were merged: the big one mentioned above, plus a fix for popup stacking order (e.g. open popup, then open tooltip also from the toplevel itself), plus a fix for root popup grabs from Qt layer-shell surfaces. All of this along with fullscreen refactors and animations is now merged to niri main. (maximize is still wip)

                                    #niri

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                                    Guest
                                    wrote on last edited by
                                    #183

                                    There's been a long-standing request to add config includes to niri. They're useful for config organization, but also for custom desktop shells to be able to change colors without having to edit the main user's config.

                                    Today I finished the first step towards this: a many-days-long refactor that makes the main config part, layout, mergeable, i.e., able to be combined from multiple parts. And building on this, per-output/workspace overrides.

                                    https://github.com/YaLTeR/niri/pull/2449

                                    Testing wanted here!

                                    #niri

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